input/cursor: don't apply pointer constraint to emulated tablet input

Closes #5268.
This commit is contained in:
Tudor Brindus 2020-05-02 19:09:58 -04:00 committed by Simon Ser
parent a8a6ed667d
commit 2262ae60f4

View file

@ -292,16 +292,19 @@ void cursor_unhide(struct sway_cursor *cursor) {
static void pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
struct wlr_input_device *device, double dx, double dy,
double dx_unaccel, double dy_unaccel) {
if (device->type == WLR_INPUT_DEVICE_POINTER) {
cursor_handle_activity(cursor, IDLE_SOURCE_POINTER);
}
wlr_relative_pointer_manager_v1_send_relative_motion(
server.relative_pointer_manager,
cursor->seat->wlr_seat, (uint64_t)time_msec * 1000,
dx, dy, dx_unaccel, dy_unaccel);
// Only apply pointer constraints to real pointer input.
if (cursor->active_constraint && device->type == WLR_INPUT_DEVICE_POINTER) {
struct wlr_surface *surface = NULL;
double sx, sy;
if (cursor->active_constraint) {
node_at_coords(cursor->seat,
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);