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Use wlr_texture_set
Use the new wlr_texture_set type added in wlroots to better manage textures in multi-GPU environments. References: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4055
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@ -303,7 +303,7 @@ static void render_saved_view(struct sway_view *view,
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struct sway_saved_buffer *saved_buf;
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wl_list_for_each(saved_buf, &view->saved_buffers, link) {
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if (!saved_buf->buffer->texture) {
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if (!saved_buf->buffer->texture_set) {
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continue;
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}
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@ -343,8 +343,14 @@ static void render_saved_view(struct sway_view *view,
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}
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scale_box(&dst_box, wlr_output->scale);
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render_texture(wlr_output, damage, saved_buf->buffer->texture,
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&saved_buf->source_box, &dst_box, matrix, alpha);
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struct wlr_texture *texture = wlr_texture_set_get_tex_for_renderer(
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saved_buf->buffer->texture_set, wlr_output->renderer);
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if (!texture) {
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continue;
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}
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render_texture(wlr_output, damage, texture, &saved_buf->source_box,
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&dst_box, matrix, alpha);
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}
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// FIXME: we should set the surface that this saved buffer originates from
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