input/switch: fix indentation of file

This just changes the indentation of `sway/input/switch.c` to use
tabs instead of spaces since I messed up and missed it when approving
the PR that added the file.
This commit is contained in:
Brian Ashworth 2019-05-27 00:22:14 -04:00 committed by Drew DeVault
parent 74ac8d0ec2
commit 260ea42128

View file

@ -5,81 +5,81 @@
#include "log.h"
struct sway_switch *sway_switch_create(struct sway_seat *seat,
struct sway_seat_device *device) {
struct sway_switch *switch_device =
calloc(1, sizeof(struct sway_switch));
if (!sway_assert(switch_device, "could not allocate switch")) {
return NULL;
}
device->switch_device = switch_device;
switch_device->seat_device = device;
wl_list_init(&switch_device->switch_toggle.link);
sway_log(SWAY_DEBUG, "Allocated switch for device");
struct sway_seat_device *device) {
struct sway_switch *switch_device =
calloc(1, sizeof(struct sway_switch));
if (!sway_assert(switch_device, "could not allocate switch")) {
return NULL;
}
device->switch_device = switch_device;
switch_device->seat_device = device;
wl_list_init(&switch_device->switch_toggle.link);
sway_log(SWAY_DEBUG, "Allocated switch for device");
return switch_device;
return switch_device;
}
static void handle_switch_toggle(struct wl_listener *listener, void *data) {
struct sway_switch *sway_switch =
wl_container_of(listener, sway_switch, switch_toggle);
struct sway_seat* seat = sway_switch->seat_device->sway_seat;
struct wlr_seat *wlr_seat = seat->wlr_seat;
struct wlr_input_device *wlr_device =
sway_switch->seat_device->input_device->wlr_device;
struct sway_switch *sway_switch =
wl_container_of(listener, sway_switch, switch_toggle);
struct sway_seat* seat = sway_switch->seat_device->sway_seat;
struct wlr_seat *wlr_seat = seat->wlr_seat;
struct wlr_input_device *wlr_device =
sway_switch->seat_device->input_device->wlr_device;
wlr_idle_notify_activity(server.idle, wlr_seat);
bool input_inhibited = seat->exclusive_client != NULL;
wlr_idle_notify_activity(server.idle, wlr_seat);
bool input_inhibited = seat->exclusive_client != NULL;
char *device_identifier = input_device_get_identifier(wlr_device);
char *device_identifier = input_device_get_identifier(wlr_device);
struct wlr_event_switch_toggle *event = data;
enum wlr_switch_type type = event->switch_type;
enum wlr_switch_state state = event->switch_state;
sway_log(SWAY_DEBUG, "%s: type %d state %d", device_identifier, type, state);
struct wlr_event_switch_toggle *event = data;
enum wlr_switch_type type = event->switch_type;
enum wlr_switch_state state = event->switch_state;
sway_log(SWAY_DEBUG, "%s: type %d state %d", device_identifier, type, state);
list_t *bindings = config->current_mode->switch_bindings;
for (int i = 0; i < bindings->length; ++i) {
struct sway_switch_binding *binding = bindings->items[i];
if (binding->type != type) {
continue;
}
if (binding->state != WLR_SWITCH_STATE_TOGGLE &&
binding->state != state) {
continue;
}
bool binding_locked = binding->flags & BINDING_LOCKED;
if (!binding_locked && input_inhibited) {
continue;
}
list_t *bindings = config->current_mode->switch_bindings;
for (int i = 0; i < bindings->length; ++i) {
struct sway_switch_binding *binding = bindings->items[i];
if (binding->type != type) {
continue;
}
if (binding->state != WLR_SWITCH_STATE_TOGGLE &&
binding->state != state) {
continue;
}
bool binding_locked = binding->flags & BINDING_LOCKED;
if (!binding_locked && input_inhibited) {
continue;
}
struct sway_binding *dummy_binding = calloc(1, sizeof(struct sway_binding));
dummy_binding->type = BINDING_SWITCH;
dummy_binding->flags = binding->flags;
dummy_binding->command = binding->command;
struct sway_binding *dummy_binding = calloc(1, sizeof(struct sway_binding));
dummy_binding->type = BINDING_SWITCH;
dummy_binding->flags = binding->flags;
dummy_binding->command = binding->command;
seat_execute_command(seat, dummy_binding);
free(dummy_binding);
}
seat_execute_command(seat, dummy_binding);
free(dummy_binding);
}
transaction_commit_dirty();
transaction_commit_dirty();
free(device_identifier);
free(device_identifier);
}
void sway_switch_configure(struct sway_switch *sway_switch) {
struct wlr_input_device *wlr_device =
sway_switch->seat_device->input_device->wlr_device;
wl_list_remove(&sway_switch->switch_toggle.link);
wl_signal_add(&wlr_device->switch_device->events.toggle,
&sway_switch->switch_toggle);
sway_switch->switch_toggle.notify = handle_switch_toggle;
sway_log(SWAY_DEBUG, "Configured switch for device");
struct wlr_input_device *wlr_device =
sway_switch->seat_device->input_device->wlr_device;
wl_list_remove(&sway_switch->switch_toggle.link);
wl_signal_add(&wlr_device->switch_device->events.toggle,
&sway_switch->switch_toggle);
sway_switch->switch_toggle.notify = handle_switch_toggle;
sway_log(SWAY_DEBUG, "Configured switch for device");
}
void sway_switch_destroy(struct sway_switch *sway_switch) {
if (!sway_switch) {
return;
}
wl_list_remove(&sway_switch->switch_toggle.link);
free(sway_switch);
if (!sway_switch) {
return;
}
wl_list_remove(&sway_switch->switch_toggle.link);
free(sway_switch);
}