Fix scratchpad logic for floating windows

When a tiled window is sent to the scratchpad, we want to use sane
defaults, which is to center it and resize it to the default.

For floating windows, we want to use their existing geometry.
This commit is contained in:
Ashkan Kiani 2019-04-12 00:54:09 -07:00 committed by Brian Ashworth
parent 090e101581
commit 27f51360b7
1 changed files with 8 additions and 3 deletions

View File

@ -61,9 +61,14 @@ void root_scratchpad_add_container(struct sway_container *con) {
struct sway_container *parent = con->parent;
struct sway_workspace *workspace = con->workspace;
container_set_floating(con, true);
container_floating_set_default_size(con);
container_floating_move_to_center(con);
// When a tiled window is sent to scratchpad, center and resize it.
if (!container_is_floating(con)) {
container_set_floating(con, true);
container_floating_set_default_size(con);
container_floating_move_to_center(con);
}
container_detach(con);
con->scratchpad = true;
list_add(root->scratchpad, con);