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Ignore modifiers on release, to match i3 behaviour
Closes #6456. The i3 window manager ignores modifiers when a button is being released. Mimic this behaviour in Sway.
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@ -159,7 +159,7 @@ static void get_active_binding(const struct sway_shortcut_state *state,
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bool binding_inhibited = (binding->flags & BINDING_INHIBITED) != 0;
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bool binding_release = binding->flags & BINDING_RELEASE;
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if (modifiers ^ binding->modifiers ||
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if ((modifiers ^ binding->modifiers && !release) ||
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release != binding_release ||
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locked > binding_locked ||
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inhibited > binding_inhibited ||
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@ -124,7 +124,7 @@ static struct sway_binding* get_active_mouse_binding(
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struct sway_binding *current = NULL;
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for (int i = 0; i < bindings->length; ++i) {
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struct sway_binding *binding = bindings->items[i];
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if (modifiers ^ binding->modifiers ||
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if ((modifiers ^ binding->modifiers && !release) ||
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e->pressed_button_count != (size_t)binding->keys->length ||
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release != (binding->flags & BINDING_RELEASE) ||
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!(click_region & binding->flags) ||
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