Fix SIGSEGV on output destroy

```
Program terminated with signal SIGSEGV, Segmentation fault.
144                             struct wlr_layer_surface_v1 *layer_surface = surface->layer_surface;
[Current thread is 1 (Thread 0x7f1f7c5b3ac0 (LWP 2473))]
(gdb) bt
```

Add a NULL check in `find_mapped_layer_by_client` like the one in `arrange_surface`.
This commit is contained in:
Daniel De Graaf 2024-01-21 09:08:52 -05:00 committed by Kirill Primak
parent 08a06a7b6b
commit 2c2625acd3
1 changed files with 3 additions and 0 deletions

View File

@ -140,6 +140,9 @@ static struct sway_layer_surface *find_mapped_layer_by_client(
wl_list_for_each (node, &output->layers.shell_overlay->children, link) {
struct sway_layer_surface *surface = scene_descriptor_try_get(node,
SWAY_SCENE_DESC_LAYER_SHELL);
if (!surface) {
continue;
}
struct wlr_layer_surface_v1 *layer_surface = surface->layer_surface;
struct wl_resource *resource = layer_surface->resource;