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Fix SIGSEGV on output destroy
``` Program terminated with signal SIGSEGV, Segmentation fault. 144 struct wlr_layer_surface_v1 *layer_surface = surface->layer_surface; [Current thread is 1 (Thread 0x7f1f7c5b3ac0 (LWP 2473))] (gdb) bt ``` Add a NULL check in `find_mapped_layer_by_client` like the one in `arrange_surface`.
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@ -140,6 +140,9 @@ static struct sway_layer_surface *find_mapped_layer_by_client(
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wl_list_for_each (node, &output->layers.shell_overlay->children, link) {
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struct sway_layer_surface *surface = scene_descriptor_try_get(node,
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SWAY_SCENE_DESC_LAYER_SHELL);
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if (!surface) {
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continue;
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}
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struct wlr_layer_surface_v1 *layer_surface = surface->layer_surface;
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struct wl_resource *resource = layer_surface->resource;
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