Allow moving a container hidden in scratchpad

(as i3 allows it)

Just update the container's coordinates so that they will be applied at
the next show.
This commit is contained in:
lbonn 2019-08-20 00:01:17 +02:00 committed by Drew DeVault
parent a08081a405
commit 2c2d6018bb
2 changed files with 14 additions and 10 deletions

View File

@ -675,10 +675,6 @@ static struct cmd_results *cmd_move_in_direction(
return cmd_results_new(CMD_FAILURE,
"Cannot move workspaces in a direction");
}
if (container_is_scratchpad_hidden(container)) {
return cmd_results_new(CMD_FAILURE,
"Cannot move a hidden scratchpad container");
}
if (container_is_floating(container)) {
if (container->fullscreen_mode) {
return cmd_results_new(CMD_FAILURE,
@ -750,10 +746,6 @@ static struct cmd_results *cmd_move_to_position(int argc, char **argv) {
return cmd_results_new(CMD_FAILURE, "Only floating containers "
"can be moved to an absolute position");
}
if (container_is_scratchpad_hidden(container)) {
return cmd_results_new(CMD_FAILURE,
"Cannot move a hidden scratchpad container");
}
if (!argc) {
return cmd_results_new(CMD_INVALID, expected_position_syntax);
@ -795,6 +787,10 @@ static struct cmd_results *cmd_move_to_position(int argc, char **argv) {
ly = root->y + (root->height - container->height) / 2;
} else {
struct sway_workspace *ws = container->workspace;
if (!ws) {
struct sway_seat *seat = config->handler_context.seat;
ws = seat_get_focused_workspace(seat);
}
lx = ws->x + (ws->width - container->width) / 2;
ly = ws->y + (ws->height - container->height) / 2;
}
@ -828,8 +824,13 @@ static struct cmd_results *cmd_move_to_position(int argc, char **argv) {
}
if (!absolute) {
lx += container->workspace->x;
ly += container->workspace->y;
struct sway_workspace *ws = container->workspace;
if (!ws) {
struct sway_seat *seat = config->handler_context.seat;
ws = seat_get_focused_workspace(seat);
}
lx += ws->x;
ly += ws->y;
}
container_floating_move_to(container, lx, ly);
return cmd_results_new(CMD_SUCCESS, NULL);

View File

@ -900,6 +900,9 @@ void container_floating_move_to(struct sway_container *con,
return;
}
container_floating_translate(con, lx - con->x, ly - con->y);
if (container_is_scratchpad_hidden(con)) {
return;
}
struct sway_workspace *old_workspace = con->workspace;
struct sway_output *new_output = container_floating_find_output(con);
if (!sway_assert(new_output, "Unable to find any output")) {