Make mod + resize do it from the top left corner

This commit is contained in:
Ryan Dwyer 2018-07-19 13:17:20 +10:00
parent 3aadf944ae
commit 2c6616050a

View file

@ -218,8 +218,6 @@ static void calculate_floating_constraints(struct sway_container *con,
static void handle_resize_motion(struct sway_seat *seat,
struct sway_cursor *cursor) {
struct sway_container *con = seat->op_container;
double center_lx = con->x + con->width / 2;
double center_ly = con->y + con->height / 2;
enum resize_edge edge = seat->op_resize_edge;
// The amount the mouse has moved since the start of the resize operation
@ -234,10 +232,8 @@ static void handle_resize_motion(struct sway_seat *seat,
mouse_move_y = 0;
}
double grow_width = seat->op_ref_lx > center_lx ?
mouse_move_x : -mouse_move_x;
double grow_height = seat->op_ref_ly > center_ly ?
mouse_move_y : -mouse_move_y;
double grow_width = edge & RESIZE_EDGE_LEFT ? -mouse_move_x : mouse_move_x;
double grow_height = edge & RESIZE_EDGE_TOP ? -mouse_move_y : mouse_move_y;
if (seat->op_resize_preserve_ratio) {
double x_multiplier = grow_width / seat->op_ref_width;
@ -247,13 +243,6 @@ static void handle_resize_motion(struct sway_seat *seat,
grow_height = seat->op_ref_height * avg_multiplier;
}
// If we're resizing from the center (mod + right click), we need to double
// the amount we're growing because we're doing it in both directions.
if (edge == RESIZE_EDGE_NONE) {
grow_width *= 2;
grow_height *= 2;
}
// Determine new width/height, and accommodate for min/max values
double width = seat->op_ref_width + grow_width;
double height = seat->op_ref_height + grow_height;
@ -508,7 +497,7 @@ static void dispatch_cursor_button_floating(struct sway_cursor *cursor,
}
// Check for beginning resize
bool resizing_via_border = button == BTN_LEFT && edge;
bool resizing_via_border = button == BTN_LEFT && edge != RESIZE_EDGE_NONE;
bool resizing_via_mod = button == BTN_RIGHT && mod_pressed;
if ((resizing_via_border || resizing_via_mod) &&
state == WLR_BUTTON_PRESSED) {
@ -516,7 +505,8 @@ static void dispatch_cursor_button_floating(struct sway_cursor *cursor,
seat->op_container = cont;
seat->op_resize_preserve_ratio = keyboard &&
(keyboard->modifiers.depressed & WLR_MODIFIER_SHIFT);
seat->op_resize_edge = edge;
seat->op_resize_edge = resizing_via_mod ?
RESIZE_EDGE_BOTTOM | RESIZE_EDGE_RIGHT : edge;
seat->op_button = button;
seat->op_ref_lx = cursor->cursor->x;
seat->op_ref_ly = cursor->cursor->y;