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Fix null pointer crash when doing tiling drag
* Create layout S[V[view view] view] * Drag bottom view to the top * Sway would crash when the cursor hovers the V[view view] title while dragging
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@ -108,7 +108,7 @@ static void handle_motion_postthreshold(struct sway_seat *seat) {
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}
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if (node->type == N_WORKSPACE) {
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// Emtpy workspace
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// Empty workspace
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e->target_node = node;
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e->target_edge = WLR_EDGE_NONE;
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workspace_get_box(node->sway_workspace, &e->drop_box);
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@ -164,7 +164,7 @@ static void handle_motion_postthreshold(struct sway_seat *seat) {
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// Use the hovered view - but we must be over the actual surface
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con = node->sway_container;
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if (!con->view->surface || node == &e->con->node
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if (!con->view || !con->view->surface || node == &e->con->node
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|| node_has_ancestor(node, &e->con->node)) {
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e->target_node = NULL;
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e->target_edge = WLR_EDGE_NONE;
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