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Fix wl_pointer.frame not sent on touch emulation
When emulating touch, the simulating_pointer_from_touch field is set to true. It's switched back to false when a touch_up event is received. However we need to ensure we always send a wl_pointer.frame event following a group of other wl_pointer events. Since a touch_frame event is always guaranteed to come after a group of touch events, unset simulating_pointer_from_touch in the touch_frame handler instead of the touch_up handler. Add a new field to know whether the touch_frame handler should stop emulation.
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@ -54,6 +54,7 @@ struct sway_cursor {
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struct wl_listener touch_motion;
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struct wl_listener touch_frame;
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bool simulating_pointer_from_touch;
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bool pointer_touch_up;
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int32_t pointer_touch_id;
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struct wl_listener tool_axis;
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@ -507,7 +507,7 @@ static void handle_touch_up(struct wl_listener *listener, void *data) {
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if (cursor->simulating_pointer_from_touch) {
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if (cursor->pointer_touch_id == cursor->seat->touch_id) {
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cursor->simulating_pointer_from_touch = false;
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cursor->pointer_touch_up = true;
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dispatch_cursor_button(cursor, event->device, event->time_msec,
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BTN_LEFT, WLR_BUTTON_RELEASED);
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}
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@ -565,6 +565,11 @@ static void handle_touch_frame(struct wl_listener *listener, void *data) {
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if (cursor->simulating_pointer_from_touch) {
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wlr_seat_pointer_notify_frame(wlr_seat);
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if (cursor->pointer_touch_up) {
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cursor->pointer_touch_up = false;
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cursor->simulating_pointer_from_touch = false;
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}
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} else {
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wlr_seat_touch_notify_frame(wlr_seat);
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}
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