input/keyboard: wlr_keyboard_group enter and leave

This adds support for wlr_keyboard_group's enter and leave events. The
enter event just updates the keyboard's state. The leave event updates
the keyboard's state and if the surface was notified of a press event
for any of the keycodes, it is refocused so that it can pick up the
current keyboard state without triggering any keybinds.
This commit is contained in:
Brian Ashworth 2020-06-13 11:45:50 -04:00 committed by Simon Ser
parent 45859be03f
commit 33aa59d4c6
2 changed files with 128 additions and 45 deletions

View file

@ -75,6 +75,8 @@ struct sway_keyboard_group {
struct sway_seat_device *seat_device;
struct wl_listener keyboard_key;
struct wl_listener keyboard_modifiers;
struct wl_listener enter;
struct wl_listener leave;
struct wl_list link; // sway_seat::keyboard_groups
};

View file

@ -124,7 +124,7 @@ static void state_add_key(struct sway_shortcut_state *state,
* Update the shortcut model state in response to new input
*/
static bool update_shortcut_state(struct sway_shortcut_state *state,
struct wlr_event_keyboard_key *event, uint32_t new_key,
uint32_t keycode, enum wlr_key_state keystate, uint32_t new_key,
uint32_t raw_modifiers) {
bool last_key_was_a_modifier = raw_modifiers != state->last_raw_modifiers;
state->last_raw_modifiers = raw_modifiers;
@ -134,12 +134,12 @@ static bool update_shortcut_state(struct sway_shortcut_state *state,
state_erase_key(state, state->last_keycode);
}
if (event->state == WLR_KEY_PRESSED) {
if (keystate == WLR_KEY_PRESSED) {
// Add current key to set; there may be duplicates
state_add_key(state, event->keycode, new_key);
state->last_keycode = event->keycode;
state_add_key(state, keycode, new_key);
state->last_keycode = keycode;
} else {
return state_erase_key(state, event->keycode);
return state_erase_key(state, keycode);
}
return false;
@ -334,6 +334,50 @@ void sway_keyboard_disarm_key_repeat(struct sway_keyboard *keyboard) {
}
}
struct key_info {
uint32_t keycode;
uint32_t code_modifiers;
const xkb_keysym_t *raw_keysyms;
uint32_t raw_modifiers;
size_t raw_keysyms_len;
const xkb_keysym_t *translated_keysyms;
uint32_t translated_modifiers;
size_t translated_keysyms_len;
};
static void update_keyboard_state(struct sway_keyboard *keyboard,
uint32_t raw_keycode, enum wlr_key_state keystate,
struct key_info *keyinfo) {
// Identify new keycode, raw keysym(s), and translated keysym(s)
keyinfo->keycode = raw_keycode + 8;
keyinfo->raw_keysyms_len = keyboard_keysyms_raw(keyboard, keyinfo->keycode,
&keyinfo->raw_keysyms, &keyinfo->raw_modifiers);
keyinfo->translated_keysyms_len = keyboard_keysyms_translated(keyboard,
keyinfo->keycode, &keyinfo->translated_keysyms,
&keyinfo->translated_modifiers);
keyinfo->code_modifiers = wlr_keyboard_get_modifiers(
keyboard->seat_device->input_device->wlr_device->keyboard);
// Update shortcut model keyinfo
update_shortcut_state(&keyboard->state_keycodes, raw_keycode, keystate,
keyinfo->keycode, keyinfo->code_modifiers);
for (size_t i = 0; i < keyinfo->raw_keysyms_len; ++i) {
update_shortcut_state(&keyboard->state_keysyms_raw,
raw_keycode, keystate, keyinfo->raw_keysyms[i],
keyinfo->code_modifiers);
}
for (size_t i = 0; i < keyinfo->translated_keysyms_len; ++i) {
update_shortcut_state(&keyboard->state_keysyms_translated,
raw_keycode, keystate, keyinfo->translated_keysyms[i],
keyinfo->code_modifiers);
}
}
static void handle_key_event(struct sway_keyboard *keyboard,
struct wlr_event_keyboard_key *event) {
struct sway_seat *seat = keyboard->seat_device->sway_seat;
@ -349,51 +393,25 @@ static void handle_key_event(struct sway_keyboard *keyboard,
bool shortcuts_inhibited = sway_inhibitor && sway_inhibitor->inhibitor->active;
// Identify new keycode, raw keysym(s), and translated keysym(s)
xkb_keycode_t keycode = event->keycode + 8;
const xkb_keysym_t *raw_keysyms;
uint32_t raw_modifiers;
size_t raw_keysyms_len =
keyboard_keysyms_raw(keyboard, keycode, &raw_keysyms, &raw_modifiers);
const xkb_keysym_t *translated_keysyms;
uint32_t translated_modifiers;
size_t translated_keysyms_len =
keyboard_keysyms_translated(keyboard, keycode, &translated_keysyms,
&translated_modifiers);
uint32_t code_modifiers = wlr_keyboard_get_modifiers(wlr_device->keyboard);
// Update shortcut model state
update_shortcut_state(&keyboard->state_keycodes, event,
(uint32_t)keycode, code_modifiers);
for (size_t i = 0; i < raw_keysyms_len; ++i) {
update_shortcut_state(&keyboard->state_keysyms_raw,
event, (uint32_t)raw_keysyms[i],
code_modifiers);
}
for (size_t i = 0; i < translated_keysyms_len; ++i) {
update_shortcut_state(&keyboard->state_keysyms_translated,
event, (uint32_t)translated_keysyms[i],
code_modifiers);
}
struct key_info keyinfo;
update_keyboard_state(keyboard, event->keycode, event->state, &keyinfo);
bool handled = false;
// Identify active release binding
struct sway_binding *binding_released = NULL;
get_active_binding(&keyboard->state_keycodes,
config->current_mode->keycode_bindings, &binding_released,
code_modifiers, true, input_inhibited,
keyinfo.code_modifiers, true, input_inhibited,
shortcuts_inhibited, device_identifier,
exact_identifier, keyboard->effective_layout);
get_active_binding(&keyboard->state_keysyms_raw,
config->current_mode->keysym_bindings, &binding_released,
raw_modifiers, true, input_inhibited,
keyinfo.raw_modifiers, true, input_inhibited,
shortcuts_inhibited, device_identifier,
exact_identifier, keyboard->effective_layout);
get_active_binding(&keyboard->state_keysyms_translated,
config->current_mode->keysym_bindings, &binding_released,
translated_modifiers, true, input_inhibited,
keyinfo.translated_modifiers, true, input_inhibited,
shortcuts_inhibited, device_identifier,
exact_identifier, keyboard->effective_layout);
@ -415,17 +433,17 @@ static void handle_key_event(struct sway_keyboard *keyboard,
if (event->state == WLR_KEY_PRESSED) {
get_active_binding(&keyboard->state_keycodes,
config->current_mode->keycode_bindings, &binding,
code_modifiers, false, input_inhibited,
keyinfo.code_modifiers, false, input_inhibited,
shortcuts_inhibited, device_identifier,
exact_identifier, keyboard->effective_layout);
get_active_binding(&keyboard->state_keysyms_raw,
config->current_mode->keysym_bindings, &binding,
raw_modifiers, false, input_inhibited,
keyinfo.raw_modifiers, false, input_inhibited,
shortcuts_inhibited, device_identifier,
exact_identifier, keyboard->effective_layout);
get_active_binding(&keyboard->state_keysyms_translated,
config->current_mode->keysym_bindings, &binding,
translated_modifiers, false, input_inhibited,
keyinfo.translated_modifiers, false, input_inhibited,
shortcuts_inhibited, device_identifier,
exact_identifier, keyboard->effective_layout);
}
@ -457,18 +475,19 @@ static void handle_key_event(struct sway_keyboard *keyboard,
// Compositor bindings
if (!handled && event->state == WLR_KEY_PRESSED) {
handled = keyboard_execute_compositor_binding(
keyboard, translated_keysyms, translated_modifiers,
translated_keysyms_len);
keyboard, keyinfo.translated_keysyms,
keyinfo.translated_modifiers, keyinfo.translated_keysyms_len);
}
if (!handled && event->state == WLR_KEY_PRESSED) {
handled = keyboard_execute_compositor_binding(
keyboard, raw_keysyms, raw_modifiers,
raw_keysyms_len);
keyboard, keyinfo.raw_keysyms, keyinfo.raw_modifiers,
keyinfo.raw_keysyms_len);
}
if (!handled || event->state == WLR_KEY_RELEASED) {
bool pressed_sent = update_shortcut_state(
&keyboard->state_pressed_sent, event, (uint32_t)keycode, 0);
&keyboard->state_pressed_sent, event->keycode, event->state,
keyinfo.keycode, 0);
if (pressed_sent || event->state == WLR_KEY_PRESSED) {
wlr_seat_set_keyboard(wlr_seat, wlr_device);
wlr_seat_keyboard_notify_key(wlr_seat, event->time_msec,
@ -494,6 +513,60 @@ static void handle_keyboard_group_key(struct wl_listener *listener,
handle_key_event(sway_group->seat_device->keyboard, data);
}
static void handle_keyboard_group_enter(struct wl_listener *listener,
void *data) {
struct sway_keyboard_group *sway_group =
wl_container_of(listener, sway_group, enter);
struct sway_keyboard *keyboard = sway_group->seat_device->keyboard;
struct wl_array *keycodes = data;
uint32_t *keycode;
wl_array_for_each(keycode, keycodes) {
struct key_info keyinfo;
update_keyboard_state(keyboard, *keycode, WLR_KEY_PRESSED, &keyinfo);
}
}
static void handle_keyboard_group_leave(struct wl_listener *listener,
void *data) {
struct sway_keyboard_group *sway_group =
wl_container_of(listener, sway_group, leave);
struct sway_keyboard *keyboard = sway_group->seat_device->keyboard;
struct wl_array *keycodes = data;
bool pressed_sent = false;
uint32_t *keycode;
wl_array_for_each(keycode, keycodes) {
struct key_info keyinfo;
update_keyboard_state(keyboard, *keycode, WLR_KEY_RELEASED, &keyinfo);
pressed_sent |= update_shortcut_state(&keyboard->state_pressed_sent,
*keycode, WLR_KEY_RELEASED, keyinfo.keycode, 0);
}
if (!pressed_sent) {
return;
}
// Refocus the focused node, layer surface, or unmanaged surface so that
// it picks up the current keyboard state.
struct sway_seat *seat = keyboard->seat_device->sway_seat;
struct sway_node *focus = seat_get_focus(seat);
if (focus) {
seat_set_focus(seat, NULL);
seat_set_focus(seat, focus);
} else if (seat->focused_layer) {
struct wlr_layer_surface_v1 *layer = seat->focused_layer;
seat_set_focus_layer(seat, NULL);
seat_set_focus_layer(seat, layer);
} else {
struct wlr_surface *unmanaged = seat->wlr_seat->keyboard_state.focused_surface;
seat_set_focus_surface(seat, NULL, false);
seat_set_focus_surface(seat, unmanaged, false);
}
}
static int handle_keyboard_repeat(void *data) {
struct sway_keyboard *keyboard = (struct sway_keyboard *)data;
struct wlr_keyboard *wlr_device =
@ -702,6 +775,8 @@ static void sway_keyboard_group_remove(struct sway_keyboard *keyboard) {
wl_list_remove(&sway_group->link);
wl_list_remove(&sway_group->keyboard_key.link);
wl_list_remove(&sway_group->keyboard_modifiers.link);
wl_list_remove(&sway_group->enter.link);
wl_list_remove(&sway_group->leave.link);
sway_keyboard_destroy(sway_group->seat_device->keyboard);
free(sway_group->seat_device->input_device);
free(sway_group->seat_device);
@ -835,6 +910,12 @@ static void sway_keyboard_group_add(struct sway_keyboard *keyboard) {
wl_signal_add(&sway_group->wlr_group->keyboard.events.modifiers,
&sway_group->keyboard_modifiers);
sway_group->keyboard_modifiers.notify = handle_keyboard_group_modifiers;
wl_signal_add(&sway_group->wlr_group->events.enter, &sway_group->enter);
sway_group->enter.notify = handle_keyboard_group_enter;
wl_signal_add(&sway_group->wlr_group->events.leave, &sway_group->leave);
sway_group->leave.notify = handle_keyboard_group_leave;
return;
cleanup: