More fullscreen fixes.

* Render fullscreen views without wlr function, which makes popups and
lockscreen work.
* Don't allow input events to surfaces behind fullscreen views.
* Use correct output dimensions (for rotated outputs).
This commit is contained in:
Ryan Dwyer 2018-04-18 08:35:28 +10:00
parent 72beae209b
commit 35ccdd67a8
3 changed files with 15 additions and 7 deletions

View file

@ -229,7 +229,11 @@ static void render_container_iterator(struct sway_container *con,
static void render_container(struct sway_output *output, static void render_container(struct sway_output *output,
struct sway_container *con) { struct sway_container *con) {
if (con->type == C_VIEW) { // Happens if a view is fullscreened
render_container_iterator(con, output);
} else {
container_descendants(con, C_VIEW, render_container_iterator, output); container_descendants(con, C_VIEW, render_container_iterator, output);
}
} }
static struct sway_container *output_get_active_workspace( static struct sway_container *output_get_active_workspace(
@ -277,10 +281,8 @@ static void render_output(struct sway_output *output, struct timespec *when,
struct sway_container *workspace = output_get_active_workspace(output); struct sway_container *workspace = output_get_active_workspace(output);
if (workspace->sway_workspace->fullscreen) { if (workspace->sway_workspace->fullscreen) {
wlr_output_set_fullscreen_surface(wlr_output, render_container(output, workspace->sway_workspace->fullscreen->swayc);
workspace->sway_workspace->fullscreen->surface);
} else { } else {
wlr_output_set_fullscreen_surface(wlr_output, NULL);
render_layer(output, render_layer(output,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);

View file

@ -12,6 +12,7 @@
#include "sway/layers.h" #include "sway/layers.h"
#include "sway/output.h" #include "sway/output.h"
#include "sway/tree/view.h" #include "sway/tree/view.h"
#include "sway/tree/workspace.h"
#include "wlr-layer-shell-unstable-v1-protocol.h" #include "wlr-layer-shell-unstable-v1-protocol.h"
static struct wlr_surface *layer_surface_at(struct sway_output *output, static struct wlr_surface *layer_surface_at(struct sway_output *output,
@ -89,6 +90,13 @@ static struct sway_container *container_at_cursor(struct sway_cursor *cursor,
return ws; return ws;
} }
if (ws->sway_workspace->fullscreen) {
*sx = ox;
*sy = oy;
*surface = ws->sway_workspace->fullscreen->surface;
return ws->sway_workspace->fullscreen->swayc;
}
struct sway_container *c; struct sway_container *c;
if ((c = container_at(ws, cursor->cursor->x, cursor->cursor->y, if ((c = container_at(ws, cursor->cursor->x, cursor->cursor->y,
surface, sx, sy))) { surface, sx, sy))) {

View file

@ -598,10 +598,8 @@ void arrange_windows(struct sway_container *container,
if (container->type == C_WORKSPACE if (container->type == C_WORKSPACE
&& container->sway_workspace->fullscreen) { && container->sway_workspace->fullscreen) {
struct wlr_output *wlr_output
= container->parent->sway_output->wlr_output;
view_configure(container->sway_workspace->fullscreen, 0, 0, view_configure(container->sway_workspace->fullscreen, 0, 0,
wlr_output->width, wlr_output->height); container->parent->width, container->parent->height);
} }
double x = 0, y = 0; double x = 0, y = 0;