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wlroots: adapt to scene fractional position changes
Signed-off-by: Loukas Agorgianitis <loukas@agorgianitis.com>
This commit is contained in:
parent
d9e615c507
commit
35de2798e3
6 changed files with 10 additions and 7 deletions
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@ -334,7 +334,7 @@ static void popup_unconstrain(struct sway_layer_popup *popup) {
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return;
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}
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int lx, ly;
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double lx, ly;
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wlr_scene_node_coords(&popup->toplevel->scene->tree->node, &lx, &ly);
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// the output box expressed in the coordinate system of the toplevel parent
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@ -144,7 +144,7 @@ static struct buffer_timer *buffer_timer_get_or_create(struct wlr_scene_surface
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}
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static void send_frame_done_iterator(struct wlr_scene_buffer *buffer,
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int x, int y, void *user_data) {
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double x, double y, void *user_data) {
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struct send_frame_done_data *data = user_data;
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struct sway_output *output = data->output;
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int view_max_render_time = 0;
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@ -627,7 +627,7 @@ void arrange_popups(struct wlr_scene_tree *popups) {
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SWAY_SCENE_DESC_POPUP);
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if (popup) {
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int lx, ly;
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double lx, ly;
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wlr_scene_node_coords(popup->relative, &lx, &ly);
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wlr_scene_node_set_position(node, lx, ly);
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}
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@ -375,7 +375,7 @@ static void handle_new_popup(struct wl_listener *listener, void *data) {
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return;
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}
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int lx, ly;
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double lx, ly;
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wlr_scene_node_coords(&popup->view->content_tree->node, &lx, &ly);
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wlr_scene_node_set_position(&popup->scene_tree->node, lx, ly);
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}
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@ -132,7 +132,10 @@ static void constrain_popup(struct sway_input_popup *popup) {
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}
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struct wlr_box parent = {0};
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wlr_scene_node_coords(&popup->desc.relative->parent->node, &parent.x, &parent.y);
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double lx, ly;
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wlr_scene_node_coords(&popup->desc.relative->parent->node, &lx, &ly);
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parent.x = lx;
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parent.y = ly;
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struct wlr_box geo = {0};
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struct wlr_output *output;
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@ -1194,7 +1194,7 @@ void view_remove_saved_buffer(struct sway_view *view) {
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}
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static void view_save_buffer_iterator(struct wlr_scene_buffer *buffer,
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int sx, int sy, void *data) {
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double sx, double sy, void *data) {
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struct wlr_scene_tree *tree = data;
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struct wlr_scene_buffer *sbuf = wlr_scene_buffer_create(tree, NULL);
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@ -1258,7 +1258,7 @@ bool view_can_tear(struct sway_view *view) {
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}
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static void send_frame_done_iterator(struct wlr_scene_buffer *scene_buffer,
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int x, int y, void *data) {
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double x, double y, void *data) {
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struct timespec *when = data;
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_try_from_buffer(scene_buffer);
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if (scene_surface == NULL) {
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