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Fix urgent timer logic and remove unnecessary header includes
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parent
c2ed3d8bd6
commit
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@ -1,10 +1,5 @@
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#include "log.h"
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#include "sway/commands.h"
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#include "sway/commands.h"
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#include "sway/config.h"
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#include "sway/config.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/view.h"
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#include "sway/tree/layout.h"
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struct cmd_results *cmd_force_display_urgency_hint(int argc, char **argv) {
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struct cmd_results *cmd_force_display_urgency_hint(int argc, char **argv) {
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struct cmd_results *error = NULL;
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struct cmd_results *error = NULL;
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@ -677,16 +677,20 @@ void seat_set_focus_warp(struct sway_seat *seat,
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}
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}
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}
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}
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// If urgent, start a timer to unset it
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// If urgent, either unset the urgency or start a timer to unset it
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if (container && container->type == C_VIEW &&
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if (container && container->type == C_VIEW &&
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last_workspace && last_workspace != new_workspace &&
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view_is_urgent(container->sway_view) &&
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view_is_urgent(container->sway_view) &&
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config->urgent_timeout > 0 &&
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!container->sway_view->urgent_timer) {
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!container->sway_view->urgent_timer) {
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struct sway_view *view = container->sway_view;
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struct sway_view *view = container->sway_view;
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if (last_workspace && last_workspace != new_workspace &&
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config->urgent_timeout > 0) {
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view->urgent_timer = wl_event_loop_add_timer(server.wl_event_loop,
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view->urgent_timer = wl_event_loop_add_timer(server.wl_event_loop,
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handle_urgent_timeout, view);
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handle_urgent_timeout, view);
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wl_event_source_timer_update(view->urgent_timer, config->urgent_timeout);
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wl_event_source_timer_update(view->urgent_timer,
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config->urgent_timeout);
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} else {
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view_set_urgent(view, false);
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}
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}
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}
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// If we've focused a floating container, bring it to the front.
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// If we've focused a floating container, bring it to the front.
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