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swaybar: refactor workspace button handling logic
Move the workspace pointer/touch button handling logic from render.c to input.c, and reorganize it so handling more buttons is more natural. No functional change intended. Signed-off-by: Joan Bruguera Micó <joanbrugueram@gmail.com>
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c30c451907
commit
39dc37c243
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@ -78,6 +78,9 @@ uint32_t event_to_x11_button(uint32_t event);
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void free_hotspots(struct wl_list *list);
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bool handle_workspace_button(struct swaybar_output *output,
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uint32_t button, bool released, const char *ws);
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void swaybar_seat_free(struct swaybar_seat *seat);
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#endif
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@ -236,6 +236,21 @@ static void workspace_next(struct swaybar *bar, struct swaybar_output *output,
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}
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}
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bool handle_workspace_button(struct swaybar_output *output,
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uint32_t button, bool released, const char *ws) {
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if (button == BTN_LEFT) {
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if (released) {
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// Since we handle the pressed event, also handle the released event
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// to block it from falling through to a binding in the bar
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return true;
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}
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ipc_send_workspace_command(output->bar, ws);
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return true;
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}
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return false;
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}
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static void process_discrete_scroll(struct swaybar_seat *seat,
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struct swaybar_output *output, struct swaybar_pointer *pointer,
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uint32_t axis, wl_fixed_t value) {
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@ -599,16 +599,8 @@ static uint32_t render_binding_mode_indicator(struct render_context *ctx,
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static enum hotspot_event_handling workspace_hotspot_callback(
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struct swaybar_output *output, struct swaybar_hotspot *hotspot,
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double x, double y, uint32_t button, bool released, void *data) {
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if (button != BTN_LEFT) {
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return HOTSPOT_PROCESS;
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}
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if (released) {
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// Since we handle the pressed event, also handle the released event
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// to block it from falling through to a binding in the bar
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return HOTSPOT_IGNORE;
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}
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ipc_send_workspace_command(output->bar, (const char *)data);
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return HOTSPOT_IGNORE;
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return handle_workspace_button(output, button, released, (const char *)data)
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? HOTSPOT_IGNORE : HOTSPOT_PROCESS;
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}
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static uint32_t render_workspace_button(struct render_context *ctx,
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