im: Fix crash when im destorying and no focused surface exists

This commit is contained in:
Leo 2020-04-04 16:44:44 +08:00 committed by Simon Ser
parent e6805ce6e9
commit 3c96a1d374

View file

@ -59,15 +59,13 @@ static void text_input_set_pending_focused_surface(
struct sway_text_input *text_input, struct wlr_surface *surface) {
wl_list_remove(&text_input->pending_focused_surface_destroy.link);
text_input->pending_focused_surface = surface;
wl_signal_add(&surface->events.destroy,
&text_input->pending_focused_surface_destroy);
}
static void text_input_clear_pending_focused_surface(
struct sway_text_input *text_input) {
wl_list_remove(&text_input->pending_focused_surface_destroy.link);
wl_list_init(&text_input->pending_focused_surface_destroy.link);
text_input->pending_focused_surface = NULL;
if (surface) {
wl_signal_add(&surface->events.destroy,
&text_input->pending_focused_surface_destroy);
} else {
wl_list_init(&text_input->pending_focused_surface_destroy.link);
}
}
static void handle_im_destroy(struct wl_listener *listener, void *data) {
@ -157,13 +155,12 @@ static void handle_text_input_destroy(struct wl_listener *listener,
if (text_input->input->current_enabled) {
relay_disable_text_input(text_input->relay, text_input);
}
text_input_clear_pending_focused_surface(text_input);
text_input_set_pending_focused_surface(text_input, NULL);
wl_list_remove(&text_input->text_input_commit.link);
wl_list_remove(&text_input->text_input_destroy.link);
wl_list_remove(&text_input->text_input_disable.link);
wl_list_remove(&text_input->text_input_enable.link);
wl_list_remove(&text_input->link);
text_input->input = NULL;
free(text_input);
}
@ -188,6 +185,8 @@ struct sway_text_input *sway_text_input_create(
input->input = text_input;
input->relay = relay;
wl_list_insert(&relay->text_inputs, &input->link);
input->text_input_enable.notify = handle_text_input_enable;
wl_signal_add(&text_input->events.enable, &input->text_input_enable);
@ -215,12 +214,7 @@ static void relay_handle_text_input(struct wl_listener *listener,
return;
}
struct sway_text_input *text_input = sway_text_input_create(relay,
wlr_text_input);
if (!text_input) {
return;
}
wl_list_insert(&relay->text_inputs, &text_input->link);
sway_text_input_create(relay, wlr_text_input);
}
static void relay_handle_input_method(struct wl_listener *listener,
@ -250,7 +244,7 @@ static void relay_handle_input_method(struct wl_listener *listener,
if (text_input) {
wlr_text_input_v3_send_enter(text_input->input,
text_input->pending_focused_surface);
text_input_clear_pending_focused_surface(text_input);
text_input_set_pending_focused_surface(text_input, NULL);
}
}
@ -276,7 +270,7 @@ void sway_input_method_relay_set_focus(struct sway_input_method_relay *relay,
if (text_input->pending_focused_surface) {
assert(text_input->input->focused_surface == NULL);
if (surface != text_input->pending_focused_surface) {
text_input_clear_pending_focused_surface(text_input);
text_input_set_pending_focused_surface(text_input, NULL);
}
} else if (text_input->input->focused_surface) {
assert(text_input->pending_focused_surface == NULL);