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Fix crash when defaut seat is not created
Function input_manager_get_default_seat should always return a seat.
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@ -30,6 +30,10 @@ struct sway_seat *input_manager_current_seat(void) {
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return seat;
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return seat;
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}
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}
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struct sway_seat *input_manager_get_default_seat(void) {
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return input_manager_get_seat(DEFAULT_SEAT);
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}
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struct sway_seat *input_manager_get_seat(const char *seat_name) {
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struct sway_seat *input_manager_get_seat(const char *seat_name) {
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struct sway_seat *seat = NULL;
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struct sway_seat *seat = NULL;
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wl_list_for_each(seat, &server.input->seats, link) {
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wl_list_for_each(seat, &server.input->seats, link) {
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@ -294,7 +298,7 @@ static void handle_new_input(struct wl_listener *listener, void *data) {
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struct sway_seat *seat = NULL;
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struct sway_seat *seat = NULL;
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if (!input_has_seat_configuration()) {
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if (!input_has_seat_configuration()) {
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wlr_log(WLR_DEBUG, "no seat configuration, using default seat");
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wlr_log(WLR_DEBUG, "no seat configuration, using default seat");
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seat = input_manager_get_seat(DEFAULT_SEAT);
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seat = input_manager_get_default_seat();
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seat_add_device(seat, input_device);
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seat_add_device(seat, input_device);
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return;
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return;
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}
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}
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@ -517,16 +521,6 @@ void input_manager_configure_xcursor(void) {
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}
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}
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}
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}
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struct sway_seat *input_manager_get_default_seat(void) {
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struct sway_seat *seat = NULL;
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wl_list_for_each(seat, &server.input->seats, link) {
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if (strcmp(seat->wlr_seat->name, DEFAULT_SEAT) == 0) {
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return seat;
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}
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}
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return seat;
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}
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struct input_config *input_device_get_config(struct sway_input_device *device) {
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struct input_config *input_device_get_config(struct sway_input_device *device) {
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struct input_config *wildcard_config = NULL;
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struct input_config *wildcard_config = NULL;
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struct input_config *input_config = NULL;
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struct input_config *input_config = NULL;
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