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Basic fixes to floating movement
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parent
e6d83206bd
commit
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@ -337,6 +337,7 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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}
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// Do checks to determine if proper keys are being held
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swayc_t *view = active_workspace->focused;
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uint32_t edge = 0;
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if (m1_held && view) {
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if (view->is_floating) {
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while (keys_pressed[i++]) {
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@ -348,7 +349,6 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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view->x += dx;
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view->y += dy;
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changed_floating = true;
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break;
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}
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}
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@ -366,25 +366,30 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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int midway_x = view->x + view->width/2;
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int midway_y = view->y + view->height/2;
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if (dx < 0) {
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changed_floating = true;
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if (mouse_origin.x > midway_x) {
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sway_log(L_INFO, "Downsizing view to the left");
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view->width += dx;
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edge = WLC_RESIZE_EDGE_RIGHT;
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} else {
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sway_log(L_INFO, "Upsizing view to the left");
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view->x += dx;
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view->width -= dx;
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edge = WLC_RESIZE_EDGE_LEFT;
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}
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} else if (dx > 0){
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changed_floating = true;
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if (mouse_origin.x > midway_x) {
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sway_log(L_INFO, "Upsizing to the right");
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view->width += dx;
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edge = WLC_RESIZE_EDGE_RIGHT;
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} else {
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sway_log(L_INFO, "Downsizing to the right");
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view->x += dx;
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view->width -= dx;
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edge = WLC_RESIZE_EDGE_LEFT;
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}
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}
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@ -393,20 +398,25 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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if (mouse_origin.y > midway_y) {
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sway_log(L_INFO, "Downsizing view to the top");
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view->height += dy;
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edge += WLC_RESIZE_EDGE_BOTTOM;
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} else {
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sway_log(L_INFO, "Upsizing the view to the top");
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view->y += dy;
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view->height -= dy;
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edge += WLC_RESIZE_EDGE_TOP;
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}
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} else if (dy > 0) {
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changed_floating = true;
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if (mouse_origin.y > midway_y) {
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sway_log(L_INFO, "Upsizing to the bottom");
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view->height += dy;
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edge += WLC_RESIZE_EDGE_BOTTOM;
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} else {
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edge = WLC_RESIZE_EDGE_BOTTOM;
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sway_log(L_INFO, "Downsizing to the bottom");
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view->y += dy;
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view->height -= dy;
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edge += WLC_RESIZE_EDGE_TOP;
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}
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}
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break;
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@ -424,7 +434,17 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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prev_handle = handle;
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prev_pos = mouse_origin;
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if (changed_floating) {
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arrange_windows(view, -1, -1);
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struct wlc_geometry geometry = {
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.origin = {
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.x = view->x,
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.y = view->y
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},
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.size = {
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.w = view->width,
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.h = view->height
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}
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};
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wlc_view_set_geometry(view->handle, edge, &geometry);
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return true;
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}
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return false;
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