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Fix getting adjacent output
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becceafa7f
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@ -680,26 +680,6 @@ static struct sway_container *get_swayc_in_output_direction(
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return ws;
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}
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static void get_layout_center_position(struct sway_container *container,
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int *x, int *y) {
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// FIXME view coords are inconsistently referred to in layout/output systems
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if (container->type == C_OUTPUT) {
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*x = container->x + container->width/2;
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*y = container->y + container->height/2;
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} else {
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struct sway_container *output = container_parent(container, C_OUTPUT);
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if (container->type == C_WORKSPACE) {
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// Workspace coordinates are actually wrong/arbitrary, but should
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// be same as output.
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*x = output->x;
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*y = output->y;
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} else {
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*x = output->x + container->x;
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*y = output->y + container->y;
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}
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}
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}
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static struct sway_container *sway_output_from_wlr(struct wlr_output *output) {
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if (output == NULL) {
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return NULL;
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@ -755,8 +735,8 @@ struct sway_container *container_get_in_direction(
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"got invalid direction: %d", dir)) {
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return NULL;
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}
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int lx, ly;
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get_layout_center_position(container, &lx, &ly);
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int lx = container->x + container->width / 2;
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int ly = container->y + container->height / 2;
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struct wlr_output_layout *layout =
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root_container.sway_root->output_layout;
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struct wlr_output *wlr_adjacent =
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