Fix damage tracking on HiDPI

This commit is contained in:
emersion 2018-05-10 23:20:00 +01:00
parent 90614f3a63
commit 44fcc06efd
No known key found for this signature in database
GPG Key ID: 0FDE7BE0E88F5E48
1 changed files with 13 additions and 10 deletions

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@ -191,17 +191,14 @@ static void scissor_output(struct wlr_output *wlr_output,
static void render_texture(struct wlr_output *wlr_output,
pixman_region32_t *output_damage, struct wlr_texture *texture,
const struct wlr_box *_box, const float matrix[static 9], float alpha) {
const struct wlr_box *box, const float matrix[static 9], float alpha) {
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
struct wlr_box box = *_box;
scale_box(&box, wlr_output->scale);
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_union_rect(&damage, &damage, box.x, box.y,
box.width, box.height);
pixman_region32_union_rect(&damage, &damage, box->x, box->y,
box->width, box->height);
pixman_region32_intersect(&damage, &damage, output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
@ -238,6 +235,8 @@ static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy,
return;
}
scale_box(&box, wlr_output->scale);
float matrix[9];
enum wl_output_transform transform =
wlr_output_transform_invert(surface->current->transform);
@ -384,7 +383,11 @@ static void render_container_simple_border_normal(struct sway_output *output,
// Title text
if (title_texture) {
struct wlr_box texture_box = { .x = box.x, .y = box.y };
float output_scale = output->wlr_output->scale;
struct wlr_box texture_box = {
.x = box.x * output_scale,
.y = box.y * output_scale,
};
wlr_texture_get_size(title_texture,
&texture_box.width, &texture_box.height);
@ -392,8 +395,8 @@ static void render_container_simple_border_normal(struct sway_output *output,
wlr_matrix_project_box(matrix, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL,
0.0, output->wlr_output->transform_matrix);
render_texture(output->wlr_output, output_damage, title_texture, &box,
matrix, 1.0);
render_texture(output->wlr_output, output_damage, title_texture,
&texture_box, matrix, 1.0);
}
}
@ -566,7 +569,7 @@ static void render_output(struct sway_output *output, struct timespec *when,
goto renderer_end;
}
//wlr_renderer_clear(renderer, (float[]){1, 1, 0, 0});
//wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
struct sway_container *workspace = output_get_active_workspace(output);