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Don't commit multiple transactions at the same time
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@ -33,6 +33,7 @@ struct sway_transaction {
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list_t *instructions; // struct sway_transaction_instruction *
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size_t num_waiting;
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size_t num_configures;
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uint32_t con_ids; // Bitwise XOR of view container IDs
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struct timespec create_time;
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struct timespec commit_time;
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};
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@ -212,29 +213,43 @@ static void transaction_apply(struct sway_transaction *transaction) {
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}
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}
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static void transaction_commit(struct sway_transaction *transaction);
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static void transaction_progress_queue() {
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// Check if any transactions in the queue are in a partially ready state.
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// If so, we shouldn't progress any transactions, even ones which are fully
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// ready at the front of the queue, because the views in the ready
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// transactions might have committed past it to a transaction which isn't
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// yet ready.
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for (int i = 0; i < server.transactions->length; ++i) {
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struct sway_transaction *transaction = server.transactions->items[i];
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if (transaction->num_waiting != 0 &&
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transaction->num_waiting != transaction->num_configures) {
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return;
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if (!server.transactions->length) {
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return;
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}
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// There's only ever one committed transaction,
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// and it's the first one in the queue.
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struct sway_transaction *transaction = server.transactions->items[0];
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if (transaction->num_waiting) {
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return;
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}
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transaction_apply(transaction);
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transaction_destroy(transaction);
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list_del(server.transactions, 0);
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if (!server.transactions->length) {
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idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1);
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return;
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}
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// If there's a bunch of consecutive transactions which all apply to the
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// same views, skip all except the last one.
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while (server.transactions->length >= 2) {
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struct sway_transaction *a = server.transactions->items[0];
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struct sway_transaction *b = server.transactions->items[1];
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if (a->con_ids == b->con_ids) {
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list_del(server.transactions, 0);
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transaction_destroy(a);
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} else {
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break;
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}
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}
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while (server.transactions->length) {
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struct sway_transaction *transaction = server.transactions->items[0];
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if (transaction->num_waiting) {
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return;
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}
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transaction_apply(transaction);
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transaction_destroy(transaction);
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list_del(server.transactions, 0);
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}
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idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1);
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transaction = server.transactions->items[0];
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transaction_commit(transaction);
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transaction_progress_queue();
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}
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static int handle_timeout(void *data) {
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@ -288,6 +303,7 @@ static void transaction_commit(struct sway_transaction *transaction) {
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instruction->state.view_width,
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instruction->state.view_height);
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++transaction->num_waiting;
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transaction->con_ids ^= con->id;
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// From here on we are rendering a saved buffer of the view, which
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// means we can send a frame done event to make the client redraw it
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@ -305,17 +321,6 @@ static void transaction_commit(struct sway_transaction *transaction) {
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if (server.debug_txn_timings) {
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clock_gettime(CLOCK_MONOTONIC, &transaction->commit_time);
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}
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if (server.transactions->length || transaction->num_waiting) {
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list_add(server.transactions, transaction);
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} else {
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// There are no other transactions in progress, and this one has nothing
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// to wait for, so we can skip the queue.
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wlr_log(WLR_DEBUG, "Transaction %p has nothing to wait for", transaction);
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transaction_apply(transaction);
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transaction_destroy(transaction);
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idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1);
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return;
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}
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if (transaction->num_waiting) {
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// Set up a timer which the views must respond within
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@ -329,6 +334,9 @@ static void transaction_commit(struct sway_transaction *transaction) {
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strerror(errno));
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handle_timeout(transaction);
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}
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} else {
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wlr_log(WLR_DEBUG,
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"Transaction %p has nothing to wait for", transaction);
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}
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// The debug tree shows the pending/live tree. Here is a good place to
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@ -415,5 +423,15 @@ void transaction_commit_dirty(void) {
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container->dirty = false;
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}
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server.dirty_containers->length = 0;
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transaction_commit(transaction);
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list_add(server.transactions, transaction);
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// There's only ever one committed transaction,
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// and it's the first one in the queue.
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if (server.transactions->length == 1) {
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transaction_commit(transaction);
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// Attempting to progress the queue here is useful
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// if the transaction has nothing to wait for.
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transaction_progress_queue();
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}
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}
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