render xdg surface

This commit is contained in:
Tony Crisci 2018-01-14 10:35:56 -05:00
parent 5a23959242
commit 4c8c9b29e4

View file

@ -1,4 +1,5 @@
#define _POSIX_C_SOURCE 200809L #define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <stdlib.h> #include <stdlib.h>
#include <time.h> #include <time.h>
#include <wayland-server.h> #include <wayland-server.h>
@ -15,76 +16,131 @@
#include "sway/input/input-manager.h" #include "sway/input/input-manager.h"
#include "sway/input/seat.h" #include "sway/input/seat.h"
/**
* Rotate a child's position relative to a parent. The parent size is (pw, ph),
* the child position is (*sx, *sy) and its size is (sw, sh).
*/
static void rotate_child_position(double *sx, double *sy, double sw, double sh,
double pw, double ph, float rotation) {
if (rotation != 0.0) {
// Coordinates relative to the center of the subsurface
double ox = *sx - pw/2 + sw/2,
oy = *sy - ph/2 + sh/2;
// Rotated coordinates
double rx = cos(-rotation)*ox - sin(-rotation)*oy,
ry = cos(-rotation)*oy + sin(-rotation)*ox;
*sx = rx + pw/2 - sw/2;
*sy = ry + ph/2 - sh/2;
}
}
static void render_surface(struct wlr_surface *surface,
struct wlr_output *wlr_output, struct timespec *when,
double lx, double ly, float rotation) {
if (!wlr_surface_has_buffer(surface)) {
return;
}
struct wlr_output_layout *layout = root_container.sway_root->output_layout;
int width = surface->current->width;
int height = surface->current->height;
int render_width = width * wlr_output->scale;
int render_height = height * wlr_output->scale;
double ox = lx, oy = ly;
wlr_output_layout_output_coords(layout, wlr_output, &ox, &oy);
ox *= wlr_output->scale;
oy *= wlr_output->scale;
struct wlr_box render_box = {
.x = lx, .y = ly,
.width = render_width, .height = render_height,
};
if (wlr_output_layout_intersects(layout, wlr_output, &render_box)) {
float matrix[16];
float translate_center[16];
wlr_matrix_translate(&translate_center,
(int)ox + render_width / 2, (int)oy + render_height / 2, 0);
float rotate[16];
wlr_matrix_rotate(&rotate, rotation);
float translate_origin[16];
wlr_matrix_translate(&translate_origin, -render_width / 2,
-render_height / 2, 0);
float scale[16];
wlr_matrix_scale(&scale, render_width, render_height, 1);
float transform[16];
wlr_matrix_mul(&translate_center, &rotate, &transform);
wlr_matrix_mul(&transform, &translate_origin, &transform);
wlr_matrix_mul(&transform, &scale, &transform);
if (surface->current->transform != WL_OUTPUT_TRANSFORM_NORMAL) {
float surface_translate_center[16];
wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0);
float surface_transform[16];
wlr_matrix_transform(surface_transform,
wlr_output_transform_invert(surface->current->transform));
float surface_translate_origin[16];
wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0);
wlr_matrix_mul(&transform, &surface_translate_center,
&transform);
wlr_matrix_mul(&transform, &surface_transform, &transform);
wlr_matrix_mul(&transform, &surface_translate_origin,
&transform);
}
wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
wlr_render_with_matrix(server.renderer, surface->texture,
&matrix);
wlr_surface_send_frame_done(surface, when);
}
struct wlr_subsurface *subsurface;
wl_list_for_each(subsurface, &surface->subsurface_list, parent_link) {
struct wlr_surface_state *state = subsurface->surface->current;
double sx = state->subsurface_position.x;
double sy = state->subsurface_position.y;
double sw = state->buffer_width / state->scale;
double sh = state->buffer_height / state->scale;
rotate_child_position(&sx, &sy, sw, sh, width, height, rotation);
render_surface(subsurface->surface, wlr_output, when,
lx + sx,
ly + sy,
rotation);
}
}
static void output_frame_view(swayc_t *view, void *data) { static void output_frame_view(swayc_t *view, void *data) {
struct sway_output *output = data; struct sway_output *output = data;
struct wlr_output *wlr_output = output->wlr_output; struct wlr_output *wlr_output = output->wlr_output;
struct sway_view *sway_view = view->sway_view; struct sway_view *sway_view = view->sway_view;
struct wlr_surface *surface = sway_view->surface; struct wlr_surface *surface = sway_view->surface;
if (!wlr_surface_has_buffer(surface)) {
return; switch (sway_view->type) {
case SWAY_XDG_SHELL_V6_VIEW: {
int window_offset_x = view->sway_view->wlr_xdg_surface_v6->geometry->x;
int window_offset_y = view->sway_view->wlr_xdg_surface_v6->geometry->y;
render_surface(surface, wlr_output, &output->last_frame,
view->x - window_offset_x,
view->y - window_offset_y,
0);
break;
} }
// TODO case SWAY_WL_SHELL_VIEW:
// - Deal with wlr_output_layout break;
int width = sway_view->surface->current->width; case SWAY_XWAYLAND_VIEW:
int height = sway_view->surface->current->height; break;
int render_width = width * wlr_output->scale; case SWAY_VIEW_TYPES:
int render_height = height * wlr_output->scale; break;
double ox = view->x, oy = view->y;
// TODO
//wlr_output_layout_output_coords(desktop->layout, wlr_output, &ox, &oy);
ox *= wlr_output->scale;
oy *= wlr_output->scale;
// TODO
//if (wlr_output_layout_intersects(desktop->layout, wlr_output,
// lx, ly, lx + render_width, ly + render_height)) {
// return;
//}
// if the shell specifies window geometry, make the top left corner of the
// window in the top left corner of the container to avoid arbitrarily
// sized gaps based on the attached buffer size
int window_offset_x = 0;
int window_offset_y = 0;
if (view->sway_view->type == SWAY_XDG_SHELL_V6_VIEW) {
window_offset_x = view->sway_view->wlr_xdg_surface_v6->geometry->x;
window_offset_y = view->sway_view->wlr_xdg_surface_v6->geometry->y;
} }
// TODO
double rotation = 0;
float matrix[16];
float translate_origin[16];
wlr_matrix_translate(&translate_origin,
(int)ox + render_width / 2 - window_offset_x,
(int)oy + render_height / 2 - window_offset_y,
0);
float rotate[16];
wlr_matrix_rotate(&rotate, rotation);
float translate_center[16];
wlr_matrix_translate(&translate_center,
-render_width / 2,
-render_height / 2, 0);
float scale[16];
wlr_matrix_scale(&scale, render_width, render_height, 1);
float transform[16];
wlr_matrix_mul(&translate_origin, &rotate, &transform);
wlr_matrix_mul(&transform, &translate_center, &transform);
wlr_matrix_mul(&transform, &scale, &transform);
wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
wlr_render_with_matrix(output->server->renderer, surface->texture, &matrix);
// TODO: move into wlroots
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_surface_send_frame_done(surface, &now);
} }
static void output_frame_notify(struct wl_listener *listener, void *data) { static void output_frame_notify(struct wl_listener *listener, void *data) {
@ -92,9 +148,6 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
struct wlr_output *wlr_output = data; struct wlr_output *wlr_output = data;
struct sway_server *server = soutput->server; struct sway_server *server = soutput->server;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_output_make_current(wlr_output); wlr_output_make_current(wlr_output);
wlr_renderer_begin(server->renderer, wlr_output); wlr_renderer_begin(server->renderer, wlr_output);
@ -104,6 +157,8 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
wlr_renderer_end(server->renderer); wlr_renderer_end(server->renderer);
wlr_output_swap_buffers(wlr_output); wlr_output_swap_buffers(wlr_output);
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
soutput->last_frame = now; soutput->last_frame = now;
} }