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Ignore unrelated cursor buttons while doing seat operations
* Click and hold a scrollbar * Drag the cursor onto another surface * While still holding the original button, press and release another cursor button * Things get weird There's two ways to fix this. Either cancel the seat operation and do the other click, or continue the seat operation and ignore the other click. I opted for the latter (ignoring the click) because it's easier to implement, and I suspect a second click during a seat operation is probably unintentional anyway.
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@ -754,11 +754,12 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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}
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}
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struct sway_seat *seat = cursor->seat;
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struct sway_seat *seat = cursor->seat;
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// Handle ending seat operation
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// Handle existing seat operation
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if (cursor->seat->operation != OP_NONE &&
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if (cursor->seat->operation != OP_NONE) {
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button == cursor->seat->op_button && state == WLR_BUTTON_RELEASED) {
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if (button == cursor->seat->op_button && state == WLR_BUTTON_RELEASED) {
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seat_end_mouse_operation(seat);
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seat_end_mouse_operation(seat);
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seat_pointer_notify_button(seat, time_msec, button, state);
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seat_pointer_notify_button(seat, time_msec, button, state);
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}
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return;
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return;
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}
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}
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