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Fix white screen due to bad cast
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@ -271,9 +271,8 @@ renderer_end:
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static void damage_handle_frame(struct wl_listener *listener, void *data) {
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struct sway_output *output =
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wl_container_of(listener, output, damage_frame);
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struct wlr_output *wlr_output = data;
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if (!wlr_output->enabled) {
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if (!output->wlr_output->enabled) {
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return;
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}
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