Use wlr_surface.buffer_damage

This commit is contained in:
emersion 2018-07-01 14:55:14 +01:00
parent d43500831a
commit 51b215ad5c
No known key found for this signature in database
GPG Key ID: 0FDE7BE0E88F5E48
1 changed files with 9 additions and 3 deletions

View File

@ -1163,11 +1163,17 @@ static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy,
int center_x = box.x + box.width/2;
int center_y = box.y + box.height/2;
if (pixman_region32_not_empty(&surface->current.surface_damage)) {
if (pixman_region32_not_empty(&surface->buffer_damage)) {
enum wl_output_transform transform =
wlr_output_transform_invert(surface->current.transform);
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, &surface->current.surface_damage);
wlr_region_scale(&damage, &damage, output->wlr_output->scale);
pixman_region32_copy(&damage, &surface->buffer_damage);
wlr_region_transform(&damage, &damage, transform,
surface->current.buffer_width, surface->current.buffer_height);
wlr_region_scale(&damage, &damage,
output->wlr_output->scale / (float)surface->current.scale);
if (ceil(output->wlr_output->scale) > surface->current.scale) {
// When scaling up a surface, it'll become blurry so we need to
// expand the damage region