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https://github.com/swaywm/sway.git
synced 2024-11-26 09:51:29 +00:00
Implement basic touch support
This required changing container_at_cursor to container_at_coords so that we could get the appropriate surface (and sx/xy) without moving the cursor. Future work: - Simulate a cursor for clients which have not bound to wl_touch - Keep sending motion events when moving outside the surface (#1892) - Bind gestures to sway commands
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@ -44,7 +44,8 @@ static struct wlr_surface *layer_surface_at(struct sway_output *output,
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* Returns the container at the cursor's position. If there is a surface at that
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* location, it is stored in **surface (it may not be a view).
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*/
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static struct sway_container *container_at_cursor(struct sway_cursor *cursor,
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static struct sway_container *container_at_coords(
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struct sway_seat *seat, double x, double y,
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struct wlr_surface **surface, double *sx, double *sy) {
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// check for unmanaged views first
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struct wl_list *unmanaged = &root_container.sway_root->xwayland_unmanaged;
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@ -53,8 +54,8 @@ static struct sway_container *container_at_cursor(struct sway_cursor *cursor,
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struct wlr_xwayland_surface *xsurface =
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unmanaged_surface->wlr_xwayland_surface;
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double _sx = cursor->cursor->x - unmanaged_surface->lx;
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double _sy = cursor->cursor->y - unmanaged_surface->ly;
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double _sx = x - unmanaged_surface->lx;
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double _sy = y - unmanaged_surface->ly;
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if (wlr_surface_point_accepts_input(xsurface->surface, _sx, _sy)) {
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*surface = xsurface->surface;
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*sx = _sx;
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@ -66,18 +67,17 @@ static struct sway_container *container_at_cursor(struct sway_cursor *cursor,
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// find the output the cursor is on
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struct wlr_output_layout *output_layout =
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root_container.sway_root->output_layout;
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struct wlr_output *wlr_output = wlr_output_layout_output_at(output_layout,
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cursor->cursor->x, cursor->cursor->y);
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struct wlr_output *wlr_output = wlr_output_layout_output_at(
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output_layout, x, y);
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if (wlr_output == NULL) {
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return NULL;
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}
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struct sway_output *output = wlr_output->data;
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double ox = cursor->cursor->x, oy = cursor->cursor->y;
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double ox = x, oy = y;
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wlr_output_layout_output_coords(output_layout, wlr_output, &ox, &oy);
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// find the focused workspace on the output for this seat
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struct sway_container *ws =
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seat_get_focus_inactive(cursor->seat, output->swayc);
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struct sway_container *ws = seat_get_focus_inactive(seat, output->swayc);
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if (ws && ws->type != C_WORKSPACE) {
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ws = container_parent(ws, C_WORKSPACE);
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}
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@ -107,8 +107,7 @@ static struct sway_container *container_at_cursor(struct sway_cursor *cursor,
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}
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struct sway_container *c;
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if ((c = container_at(ws, cursor->cursor->x, cursor->cursor->y,
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surface, sx, sy))) {
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if ((c = container_at(ws, x, y, surface, sx, sy))) {
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return c;
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}
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@ -123,7 +122,7 @@ static struct sway_container *container_at_cursor(struct sway_cursor *cursor,
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return ws;
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}
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c = seat_get_focus_inactive(cursor->seat, output->swayc);
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c = seat_get_focus_inactive(seat, output->swayc);
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if (c) {
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return c;
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}
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@ -143,7 +142,8 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec)
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struct wlr_seat *seat = cursor->seat->wlr_seat;
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struct wlr_surface *surface = NULL;
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double sx, sy;
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struct sway_container *c = container_at_cursor(cursor, &surface, &sx, &sy);
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struct sway_container *c = container_at_coords(cursor->seat,
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cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
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if (c && config->focus_follows_mouse) {
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seat_set_focus_warp(cursor->seat, c, false);
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}
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@ -195,8 +195,8 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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struct wlr_surface *surface = NULL;
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double sx, sy;
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struct sway_container *cont =
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container_at_cursor(cursor, &surface, &sx, &sy);
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struct sway_container *cont = container_at_coords(cursor->seat,
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cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
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if (surface && wlr_surface_is_layer_surface(surface)) {
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struct wlr_layer_surface *layer =
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wlr_layer_surface_from_wlr_surface(surface);
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@ -246,20 +246,58 @@ static void handle_cursor_axis(struct wl_listener *listener, void *data) {
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static void handle_touch_down(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_down);
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struct wlr_event_touch_down *event = data;
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wlr_log(L_DEBUG, "TODO: handle touch down event: %p", event);
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struct wlr_seat *seat = cursor->seat->wlr_seat;
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struct wlr_surface *surface = NULL;
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double lx, ly;
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wlr_cursor_absolute_to_layout_coords(cursor->cursor, event->device,
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event->x, event->y, &lx, &ly);
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double sx, sy;
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container_at_coords(cursor->seat, lx, ly, &surface, &sx, &sy);
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if (!surface) {
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return;
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}
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// TODO: fall back to cursor simulation if client has not bound to touch
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if (seat_is_input_allowed(cursor->seat, surface)) {
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wlr_seat_touch_notify_down(seat, surface, event->time_msec,
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event->touch_id, sx, sy);
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}
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}
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static void handle_touch_up(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_up);
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struct wlr_event_touch_up *event = data;
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wlr_log(L_DEBUG, "TODO: handle touch up event: %p", event);
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struct wlr_seat *seat = cursor->seat->wlr_seat;
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// TODO: fall back to cursor simulation if client has not bound to touch
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wlr_seat_touch_notify_up(seat, event->time_msec, event->touch_id);
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}
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static void handle_touch_motion(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor =
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wl_container_of(listener, cursor, touch_motion);
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struct wlr_event_touch_motion *event = data;
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wlr_log(L_DEBUG, "TODO: handle touch motion event: %p", event);
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struct wlr_seat *seat = cursor->seat->wlr_seat;
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struct wlr_surface *surface = NULL;
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double lx, ly;
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wlr_cursor_absolute_to_layout_coords(cursor->cursor, event->device,
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event->x, event->y, &lx, &ly);
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double sx, sy;
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container_at_coords(cursor->seat, lx, ly, &surface, &sx, &sy);
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if (!surface) {
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return;
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}
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// TODO: fall back to cursor simulation if client has not bound to touch
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if (seat_is_input_allowed(cursor->seat, surface)) {
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wlr_seat_touch_notify_motion(
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seat, event->time_msec, event->touch_id, sx, sy);
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}
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}
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static double apply_mapping_from_coord(double low, double high, double value) {
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@ -315,6 +315,13 @@ static void seat_configure_keyboard(struct sway_seat *seat,
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}
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}
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static void seat_configure_touch(struct sway_seat *seat,
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struct sway_seat_device *sway_device) {
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wlr_cursor_attach_input_device(seat->cursor->cursor,
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sway_device->input_device->wlr_device);
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seat_apply_input_config(seat, sway_device);
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}
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static void seat_configure_tablet_tool(struct sway_seat *seat,
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struct sway_seat_device *sway_device) {
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wlr_cursor_attach_input_device(seat->cursor->cursor,
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@ -349,12 +356,14 @@ void seat_configure_device(struct sway_seat *seat,
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case WLR_INPUT_DEVICE_KEYBOARD:
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seat_configure_keyboard(seat, seat_device);
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break;
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case WLR_INPUT_DEVICE_TOUCH:
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seat_configure_touch(seat, seat_device);
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break;
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case WLR_INPUT_DEVICE_TABLET_TOOL:
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seat_configure_tablet_tool(seat, seat_device);
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break;
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case WLR_INPUT_DEVICE_TABLET_PAD:
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case WLR_INPUT_DEVICE_TOUCH:
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wlr_log(L_DEBUG, "TODO: configure other devices");
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wlr_log(L_DEBUG, "TODO: configure tablet pad");
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break;
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}
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}
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