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Merge pull request #2353 from emersion/render-opaque-overlay
Improve rendering with a fullscreen opaque overlay surface
This commit is contained in:
commit
53dbe2da4b
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@ -65,8 +65,7 @@ struct sway_container *output_by_name(const char *name);
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void output_enable(struct sway_output *output);
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bool output_has_opaque_lockscreen(struct sway_output *output,
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struct sway_seat *seat);
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bool output_has_opaque_overlay_layer_surface(struct sway_output *output);
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struct sway_container *output_get_active_workspace(struct sway_output *output);
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@ -182,21 +182,14 @@ struct sway_container *output_get_active_workspace(struct sway_output *output) {
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return workspace;
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}
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bool output_has_opaque_lockscreen(struct sway_output *output,
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struct sway_seat *seat) {
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if (!seat->exclusive_client) {
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return false;
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}
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bool output_has_opaque_overlay_layer_surface(struct sway_output *output) {
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struct wlr_layer_surface *wlr_layer_surface;
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wl_list_for_each(wlr_layer_surface, &server.layer_shell->surfaces, link) {
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if (wlr_layer_surface->output != output->wlr_output) {
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if (wlr_layer_surface->output != output->wlr_output ||
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wlr_layer_surface->layer != ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY) {
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continue;
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}
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struct wlr_surface *wlr_surface = wlr_layer_surface->surface;
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if (wlr_surface->resource->client != seat->exclusive_client) {
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continue;
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}
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struct sway_layer_surface *sway_layer_surface =
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layer_from_wlr_layer_surface(wlr_layer_surface);
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pixman_box32_t output_box = {
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@ -222,16 +215,11 @@ struct send_frame_done_data {
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struct root_geometry root_geo;
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struct sway_output *output;
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struct timespec *when;
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struct wl_client *exclusive_client;
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};
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static void send_frame_done_iterator(struct wlr_surface *surface,
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int sx, int sy, void *_data) {
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struct send_frame_done_data *data = _data;
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if (data->exclusive_client &&
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data->exclusive_client != surface->resource->client) {
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return;
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}
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bool intersects = output_get_surface_box(&data->root_geo, data->output, surface,
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sx, sy, NULL);
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@ -280,14 +268,15 @@ static void send_frame_done_container(struct send_frame_done_data *data,
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}
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static void send_frame_done(struct sway_output *output, struct timespec *when) {
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct send_frame_done_data data = {
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.output = output,
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.when = when,
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.exclusive_client = output_has_opaque_lockscreen(output, seat) ?
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seat->exclusive_client : NULL,
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};
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if (output_has_opaque_overlay_layer_surface(output)) {
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goto send_frame_overlay;
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}
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struct sway_container *workspace = output_get_active_workspace(output);
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if (workspace->current.ws_fullscreen) {
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send_frame_done_container_iterator(
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@ -315,6 +304,7 @@ static void send_frame_done(struct sway_output *output, struct timespec *when) {
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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}
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send_frame_overlay:
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send_frame_done_layer(&data,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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send_frame_done_drag_icons(&data, &root_container.sway_root->drag_icons);
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@ -837,21 +837,12 @@ void output_render(struct sway_output *output, struct timespec *when,
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struct sway_container *workspace = output_get_active_workspace(output);
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struct sway_view *fullscreen_view = workspace->current.ws_fullscreen;
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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if (output_has_opaque_lockscreen(output, seat) && seat->focused_layer) {
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struct wlr_layer_surface *wlr_layer_surface = seat->focused_layer;
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struct sway_layer_surface *sway_layer_surface =
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layer_from_wlr_layer_surface(seat->focused_layer);
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struct render_data data = {
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.output = output,
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.damage = damage,
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.alpha = 1.0f,
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};
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output_surface_for_each_surface(wlr_layer_surface->surface,
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sway_layer_surface->geo.x, sway_layer_surface->geo.y,
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&data.root_geo, render_surface_iterator, &data);
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} else if (fullscreen_view) {
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if (output_has_opaque_overlay_layer_surface(output)) {
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goto render_overlay;
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}
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if (fullscreen_view) {
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float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
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int nrects;
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@ -897,6 +888,8 @@ void output_render(struct sway_output *output, struct timespec *when,
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render_layer(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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}
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render_overlay:
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render_layer(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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render_drag_icons(output, damage, &root_container.sway_root->drag_icons);
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