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Add SWAY_DAMAGE_DEBUG
Setting it to "rerender" will always re-render everything regardless of the damaged region. Setting it to "highlight" will clear the screen and render only damaged regions.
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@ -846,11 +846,24 @@ static void render_output(struct sway_output *output, struct timespec *when,
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wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
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bool damage_whole_before_swap = false;
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if (!pixman_region32_not_empty(damage)) {
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// Output isn't damaged but needs buffer swap
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goto renderer_end;
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}
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const char *damage_debug = getenv("SWAY_DAMAGE_DEBUG");
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if (damage_debug != NULL) {
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if (strcmp(damage_debug, "highlight") == 0) {
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wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
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damage_whole_before_swap = true;
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} else if (strcmp(damage_debug, "rerender") == 0) {
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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}
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}
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struct sway_container *workspace = output_get_active_workspace(output);
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if (workspace->sway_workspace->fullscreen) {
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@ -905,6 +918,12 @@ renderer_end:
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wlr_output->transform_matrix, 0, 0, 1);
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}
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if (damage_whole_before_swap || root_container.sway_root->debug_tree) {
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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}
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wlr_renderer_scissor(renderer, NULL);
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wlr_renderer_end(renderer);
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if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) {
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