Don't send frame done to surfaces behind lockscreen

Also, when rendering, don't descend into the tree if the lockscreen is
active. Just render the lockscreen's surfaces.
This commit is contained in:
Ryan Dwyer 2018-07-01 10:58:13 +10:00
parent b8ee88344a
commit 58befcf2cd
1 changed files with 30 additions and 1 deletions

View File

@ -948,8 +948,30 @@ static void render_output(struct sway_output *output, struct timespec *when,
struct sway_container *workspace = output_get_active_workspace(output);
struct sway_view *fullscreen_view = workspace->current.ws_fullscreen;
struct sway_seat *seat = input_manager_current_seat(input_manager);
if (fullscreen_view) {
if (seat->exclusive_client && seat->focused_layer) {
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
wlr_renderer_clear(renderer, clear_color);
}
struct wlr_layer_surface *wlr_layer_surface = seat->focused_layer;
struct sway_layer_surface *sway_layer_surface =
layer_from_wlr_layer_surface(seat->focused_layer);
struct render_data data = {
.output = output,
.damage = damage,
.alpha = 1.0f,
};
surface_for_each_surface(wlr_layer_surface->surface,
sway_layer_surface->geo.x, sway_layer_surface->geo.y,
&data.root_geo, render_surface_iterator, &data);
} else if (fullscreen_view) {
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
int nrects;
@ -1019,11 +1041,16 @@ struct send_frame_done_data {
struct root_geometry root_geo;
struct sway_output *output;
struct timespec *when;
struct wl_client *exclusive_client;
};
static void send_frame_done_iterator(struct wlr_surface *surface,
int sx, int sy, void *_data) {
struct send_frame_done_data *data = _data;
if (data->exclusive_client &&
data->exclusive_client != surface->resource->client) {
return;
}
bool intersects = get_surface_box(&data->root_geo, data->output, surface,
sx, sy, NULL);
@ -1072,9 +1099,11 @@ static void send_frame_done_container(struct send_frame_done_data *data,
}
static void send_frame_done(struct sway_output *output, struct timespec *when) {
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct send_frame_done_data data = {
.output = output,
.when = when,
.exclusive_client = seat->exclusive_client,
};
struct sway_container *workspace = output_get_active_workspace(output);