input: tweak focus behavior to allow focusing parent containers

Sway focuses the inactive child when focusing split containers. However,
there is currently no way to focus the parent container itself by mouse.
A user must use the keyboard to do so.

This commit maintains the current behavior, but makes it such that a
second click on the split container titlebar (i.e., after its children
are visible) focuses the split container itself.
This commit is contained in:
Tudor Brindus 2020-10-22 00:37:29 -04:00 committed by Simon Ser
parent 9400bd963c
commit 5e514e6474
1 changed files with 21 additions and 13 deletions

View File

@ -429,13 +429,31 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
}
}
// Handle changing focus when clicking on a container
if (cont && state == WLR_BUTTON_PRESSED) {
// Default case: focus the container that was just clicked.
node = &cont->node;
// If the container is a tab/stacked container and the click happened
// on a tab, switch to the tab. If the tab contents were already
// focused, focus the tab container itself. If the tab container was
// already focused, cycle back to focusing the tab contents.
if (on_titlebar) {
struct sway_container *focus = seat_get_focused_container(seat);
if (focus == cont || !container_has_ancestor(focus, cont)) {
node = seat_get_focus_inactive(seat, &cont->node);
}
}
seat_set_focus(seat, node);
transaction_commit_dirty();
}
// Handle beginning floating move
if (cont && is_floating_or_child && !is_fullscreen_or_child &&
state == WLR_BUTTON_PRESSED) {
uint32_t btn_move = config->floating_mod_inverse ? BTN_RIGHT : BTN_LEFT;
if (button == btn_move && (mod_pressed || on_titlebar)) {
seat_set_focus_container(seat,
seat_get_focus_inactive_view(seat, &cont->node));
seatop_begin_move_floating(seat, container_toplevel_ancestor(cont));
return;
}
@ -471,25 +489,18 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
if (config->tiling_drag && (mod_pressed || on_titlebar) &&
state == WLR_BUTTON_PRESSED && !is_floating_or_child &&
cont && cont->pending.fullscreen_mode == FULLSCREEN_NONE) {
struct sway_container *focus = seat_get_focused_container(seat);
bool focused = focus == cont || container_has_ancestor(focus, cont);
if (on_titlebar && !focused) {
node = seat_get_focus_inactive(seat, &cont->node);
seat_set_focus(seat, node);
}
// If moving a container by its title bar, use a threshold for the drag
if (!mod_pressed && config->tiling_drag_threshold > 0) {
seatop_begin_move_tiling_threshold(seat, cont);
} else {
seatop_begin_move_tiling(seat, cont);
}
return;
}
// Handle mousedown on a container surface
if (surface && cont && state == WLR_BUTTON_PRESSED) {
seat_set_focus_container(seat, cont);
seatop_begin_down(seat, cont, time_msec, sx, sy);
seat_pointer_notify_button(seat, time_msec, button, WLR_BUTTON_PRESSED);
return;
@ -497,9 +508,6 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
// Handle clicking a container surface or decorations
if (cont && state == WLR_BUTTON_PRESSED) {
node = seat_get_focus_inactive(seat, &cont->node);
seat_set_focus(seat, node);
transaction_commit_dirty();
seat_pointer_notify_button(seat, time_msec, button, state);
return;
}