scene_graph: port wlr_forgein_toplevel_management output enter/leave events

This commit is contained in:
Alexander Orzechowski 2023-11-14 15:11:56 -05:00 committed by Kirill Primak
parent 7c635b61fe
commit 5fc85c5066
3 changed files with 55 additions and 0 deletions

View file

@ -91,6 +91,10 @@ struct sway_container {
} border; } border;
struct wlr_scene_tree *content_tree; struct wlr_scene_tree *content_tree;
struct wlr_scene_buffer *output_handler;
struct wl_listener output_enter;
struct wl_listener output_leave;
struct sway_container_state current; struct sway_container_state current;
struct sway_container_state pending; struct sway_container_state pending;

View file

@ -385,6 +385,10 @@ static void arrange_container(struct sway_container *con,
// make sure it's enabled for viewing // make sure it's enabled for viewing
wlr_scene_node_set_enabled(&con->scene_tree->node, true); wlr_scene_node_set_enabled(&con->scene_tree->node, true);
if (con->output_handler) {
wlr_scene_buffer_set_dest_size(con->output_handler, width, height);
}
if (con->view) { if (con->view) {
int border_top = container_titlebar_height(); int border_top = container_titlebar_height();
int border_width = con->current.border_thickness; int border_width = con->current.border_thickness;

View file

@ -25,6 +25,35 @@
#include "log.h" #include "log.h"
#include "stringop.h" #include "stringop.h"
static void handle_output_enter(
struct wl_listener *listener, void *data) {
struct sway_container *con = wl_container_of(
listener, con, output_enter);
struct wlr_scene_output *output = data;
if (con->view->foreign_toplevel) {
wlr_foreign_toplevel_handle_v1_output_enter(
con->view->foreign_toplevel, output->output);
}
}
static void handle_output_leave(
struct wl_listener *listener, void *data) {
struct sway_container *con = wl_container_of(
listener, con, output_leave);
struct wlr_scene_output *output = data;
if (con->view->foreign_toplevel) {
wlr_foreign_toplevel_handle_v1_output_leave(
con->view->foreign_toplevel, output->output);
}
}
static bool handle_point_accepts_input(
struct wlr_scene_buffer *buffer, double *x, double *y) {
return false;
}
static struct wlr_scene_rect *alloc_rect_node(struct wlr_scene_tree *parent, static struct wlr_scene_rect *alloc_rect_node(struct wlr_scene_tree *parent,
bool *failed) { bool *failed) {
if (*failed) { if (*failed) {
@ -63,6 +92,7 @@ struct sway_container *container_create(struct sway_view *view) {
// - content_tree (we put the content node here so when we disable the // - content_tree (we put the content node here so when we disable the
// border everything gets disabled. We only render the content iff there // border everything gets disabled. We only render the content iff there
// is a border as well) // is a border as well)
// - buffer used for output enter/leave events for foreign_toplevel
bool failed = false; bool failed = false;
c->scene_tree = alloc_scene_tree(root->staging, &failed); c->scene_tree = alloc_scene_tree(root->staging, &failed);
@ -90,6 +120,22 @@ struct sway_container *container_create(struct sway_view *view) {
c->border.bottom = alloc_rect_node(c->border.tree, &failed); c->border.bottom = alloc_rect_node(c->border.tree, &failed);
c->border.left = alloc_rect_node(c->border.tree, &failed); c->border.left = alloc_rect_node(c->border.tree, &failed);
c->border.right = alloc_rect_node(c->border.tree, &failed); c->border.right = alloc_rect_node(c->border.tree, &failed);
c->output_handler = wlr_scene_buffer_create(c->border.tree, NULL);
if (!c->output_handler) {
sway_log(SWAY_ERROR, "Failed to allocate a scene node");
failed = true;
}
if (!failed) {
c->output_enter.notify = handle_output_enter;
wl_signal_add(&c->output_handler->events.output_enter,
&c->output_enter);
c->output_leave.notify = handle_output_leave;
wl_signal_add(&c->output_handler->events.output_leave,
&c->output_leave);
c->output_handler->point_accepts_input = handle_point_accepts_input;
}
} }
if (!failed && !scene_descriptor_assign(&c->scene_tree->node, if (!failed && !scene_descriptor_assign(&c->scene_tree->node,
@ -456,6 +502,7 @@ void container_destroy(struct sway_container *con) {
if (con->view && con->view->container == con) { if (con->view && con->view->container == con) {
con->view->container = NULL; con->view->container = NULL;
wlr_scene_node_destroy(&con->output_handler->node);
if (con->view->destroying) { if (con->view->destroying) {
view_destroy(con->view); view_destroy(con->view);
} }