|
|
|
@ -10,85 +10,111 @@
|
|
|
|
|
#include "log.h"
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Update the shortcut model state in response to new input
|
|
|
|
|
* Remove all key ids associated to a keycode from the list of pressed keys
|
|
|
|
|
*/
|
|
|
|
|
static void update_shortcut_state(struct sway_shortcut_state *state,
|
|
|
|
|
struct wlr_event_keyboard_key *event, uint32_t new_key,
|
|
|
|
|
bool last_key_was_a_modifier) {
|
|
|
|
|
if (event->state == WLR_KEY_PRESSED) {
|
|
|
|
|
if (last_key_was_a_modifier && state->last_key_index >= 0) {
|
|
|
|
|
// Last pressed key before this one was a modifier
|
|
|
|
|
state->pressed_keycodes[state->last_key_index] = 0;
|
|
|
|
|
state->pressed_keys[state->last_key_index] = 0;
|
|
|
|
|
state->last_key_index = -1;
|
|
|
|
|
static void state_erase_key(struct sway_shortcut_state *state,
|
|
|
|
|
uint32_t keycode) {
|
|
|
|
|
size_t j = 0;
|
|
|
|
|
for (size_t i = 0; i < state->npressed; ++i) {
|
|
|
|
|
if (i > j) {
|
|
|
|
|
state->pressed_keys[j] = state->pressed_keys[i];
|
|
|
|
|
state->pressed_keycodes[j] = state->pressed_keycodes[i];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Add current key to set; there may be duplicates
|
|
|
|
|
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
|
|
|
|
|
if (!state->pressed_keys[i]) {
|
|
|
|
|
state->pressed_keys[i] = new_key;
|
|
|
|
|
state->pressed_keycodes[i] = event->keycode;
|
|
|
|
|
state->last_key_index = i;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
|
|
|
|
|
// The same keycode may match multiple keysyms.
|
|
|
|
|
if (state->pressed_keycodes[i] == event->keycode) {
|
|
|
|
|
state->pressed_keys[i] = 0;
|
|
|
|
|
state->pressed_keycodes[i] = 0;
|
|
|
|
|
if (state->pressed_keycodes[i] != keycode) {
|
|
|
|
|
++j;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while(state->npressed > j) {
|
|
|
|
|
--state->npressed;
|
|
|
|
|
state->pressed_keys[state->npressed] = 0;
|
|
|
|
|
state->pressed_keycodes[state->npressed] = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
*
|
|
|
|
|
* Returns a binding which matches the shortcut model state (ignoring the
|
|
|
|
|
* `release` flag).
|
|
|
|
|
* Add a key id (with associated keycode) to the list of pressed keys,
|
|
|
|
|
* if the list is not full.
|
|
|
|
|
*/
|
|
|
|
|
static struct sway_binding *get_active_binding(
|
|
|
|
|
struct sway_shortcut_state *state, list_t *bindings,
|
|
|
|
|
uint32_t modifiers, bool locked) {
|
|
|
|
|
int npressed_keys = 0;
|
|
|
|
|
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
|
|
|
|
|
if (state->pressed_keys[i]) {
|
|
|
|
|
++npressed_keys;
|
|
|
|
|
static void state_add_key(struct sway_shortcut_state *state,
|
|
|
|
|
uint32_t keycode, uint32_t key_id) {
|
|
|
|
|
if (state->npressed >= SWAY_KEYBOARD_PRESSED_KEYS_CAP) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
size_t i = 0;
|
|
|
|
|
while (i < state->npressed && state->pressed_keys[i] < key_id) {
|
|
|
|
|
++i;
|
|
|
|
|
}
|
|
|
|
|
size_t j = state->npressed;
|
|
|
|
|
while (j > i) {
|
|
|
|
|
state->pressed_keys[j] = state->pressed_keys[j - 1];
|
|
|
|
|
state->pressed_keycodes[j] = state->pressed_keycodes[j - 1];
|
|
|
|
|
--j;
|
|
|
|
|
}
|
|
|
|
|
state->pressed_keys[i] = key_id;
|
|
|
|
|
state->pressed_keycodes[i] = keycode;
|
|
|
|
|
state->npressed++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Update the shortcut model state in response to new input
|
|
|
|
|
*/
|
|
|
|
|
static void update_shortcut_state(struct sway_shortcut_state *state,
|
|
|
|
|
struct wlr_event_keyboard_key *event, uint32_t new_key,
|
|
|
|
|
uint32_t raw_modifiers) {
|
|
|
|
|
bool last_key_was_a_modifier = raw_modifiers != state->last_raw_modifiers;
|
|
|
|
|
state->last_raw_modifiers = raw_modifiers;
|
|
|
|
|
|
|
|
|
|
if (event->state == WLR_KEY_PRESSED) {
|
|
|
|
|
if (last_key_was_a_modifier && state->last_keycode) {
|
|
|
|
|
// Last pressed key before this one was a modifier
|
|
|
|
|
state_erase_key(state, state->last_keycode);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Add current key to set; there may be duplicates
|
|
|
|
|
state_add_key(state, event->keycode, new_key);
|
|
|
|
|
state->last_keycode = event->keycode;
|
|
|
|
|
} else {
|
|
|
|
|
state_erase_key(state, event->keycode);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* If one exists, finds a binding which matches the shortcut model state,
|
|
|
|
|
* current modifiers, release state, and locked state.
|
|
|
|
|
*/
|
|
|
|
|
static void get_active_binding(const struct sway_shortcut_state *state,
|
|
|
|
|
list_t *bindings, struct sway_binding **current_binding,
|
|
|
|
|
uint32_t modifiers, bool release, bool locked) {
|
|
|
|
|
for (int i = 0; i < bindings->length; ++i) {
|
|
|
|
|
struct sway_binding *binding = bindings->items[i];
|
|
|
|
|
|
|
|
|
|
if (modifiers ^ binding->modifiers ||
|
|
|
|
|
npressed_keys != binding->keys->length ||
|
|
|
|
|
locked > binding->locked) {
|
|
|
|
|
state->npressed != (size_t)binding->keys->length ||
|
|
|
|
|
locked > binding->locked ||
|
|
|
|
|
release != binding->release) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool match = true;
|
|
|
|
|
for (int j = 0; j < binding->keys->length; ++j) {
|
|
|
|
|
for (size_t j = 0; j < state->npressed; j++) {
|
|
|
|
|
uint32_t key = *(uint32_t *)binding->keys->items[j];
|
|
|
|
|
|
|
|
|
|
bool key_found = false;
|
|
|
|
|
for (int k = 0; k < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++k) {
|
|
|
|
|
if (state->pressed_keys[k] == key) {
|
|
|
|
|
key_found = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!key_found) {
|
|
|
|
|
if (key != state->pressed_keys[j]) {
|
|
|
|
|
match = false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (match) {
|
|
|
|
|
return binding;
|
|
|
|
|
}
|
|
|
|
|
if (!match) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
if (*current_binding && *current_binding != binding) {
|
|
|
|
|
wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
|
|
|
|
|
(*current_binding)->order, binding->order);
|
|
|
|
|
} else {
|
|
|
|
|
*current_binding = binding;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
@ -204,69 +230,65 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
|
|
|
|
|
size_t raw_keysyms_len =
|
|
|
|
|
keyboard_keysyms_raw(keyboard, keycode, &raw_keysyms, &raw_modifiers);
|
|
|
|
|
|
|
|
|
|
struct wlr_input_device *device =
|
|
|
|
|
keyboard->seat_device->input_device->wlr_device;
|
|
|
|
|
uint32_t code_modifiers = wlr_keyboard_get_modifiers(device->keyboard);
|
|
|
|
|
|
|
|
|
|
bool last_key_was_a_modifier = code_modifiers != keyboard->last_modifiers;
|
|
|
|
|
keyboard->last_modifiers = code_modifiers;
|
|
|
|
|
uint32_t code_modifiers = wlr_keyboard_get_modifiers(wlr_device->keyboard);
|
|
|
|
|
|
|
|
|
|
// Update shortcut model state
|
|
|
|
|
update_shortcut_state(&keyboard->state_keycodes, event,
|
|
|
|
|
(uint32_t)keycode, last_key_was_a_modifier);
|
|
|
|
|
(uint32_t)keycode, code_modifiers);
|
|
|
|
|
for (size_t i = 0; i < translated_keysyms_len; ++i) {
|
|
|
|
|
update_shortcut_state(&keyboard->state_keysyms_translated,
|
|
|
|
|
event, (uint32_t)translated_keysyms[i],
|
|
|
|
|
last_key_was_a_modifier && i == 0);
|
|
|
|
|
code_modifiers);
|
|
|
|
|
}
|
|
|
|
|
for (size_t i = 0; i < raw_keysyms_len; ++i) {
|
|
|
|
|
update_shortcut_state(&keyboard->state_keysyms_raw,
|
|
|
|
|
event, (uint32_t)raw_keysyms[i],
|
|
|
|
|
last_key_was_a_modifier && i == 0);
|
|
|
|
|
code_modifiers);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// identify which binding should be executed.
|
|
|
|
|
struct sway_binding *binding = get_active_binding(
|
|
|
|
|
&keyboard->state_keycodes,
|
|
|
|
|
config->current_mode->keycode_bindings,
|
|
|
|
|
code_modifiers, input_inhibited);
|
|
|
|
|
struct sway_binding *translated_binding = get_active_binding(
|
|
|
|
|
&keyboard->state_keysyms_translated,
|
|
|
|
|
config->current_mode->keysym_bindings,
|
|
|
|
|
translated_modifiers, input_inhibited);
|
|
|
|
|
if (translated_binding && !binding) {
|
|
|
|
|
binding = translated_binding;
|
|
|
|
|
} else if (binding && translated_binding && binding != translated_binding) {
|
|
|
|
|
wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
|
|
|
|
|
binding->order, translated_binding->order);
|
|
|
|
|
}
|
|
|
|
|
struct sway_binding *raw_binding = get_active_binding(
|
|
|
|
|
&keyboard->state_keysyms_raw,
|
|
|
|
|
config->current_mode->keysym_bindings,
|
|
|
|
|
raw_modifiers, input_inhibited);
|
|
|
|
|
if (raw_binding && !binding) {
|
|
|
|
|
binding = raw_binding;
|
|
|
|
|
} else if (binding && raw_binding && binding != raw_binding) {
|
|
|
|
|
wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
|
|
|
|
|
binding->order, raw_binding->order);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool handled = false;
|
|
|
|
|
|
|
|
|
|
// Execute the identified binding if need be.
|
|
|
|
|
if (keyboard->held_binding && binding != keyboard->held_binding &&
|
|
|
|
|
// Identify active release binding
|
|
|
|
|
struct sway_binding *binding_released = NULL;
|
|
|
|
|
get_active_binding(&keyboard->state_keycodes,
|
|
|
|
|
config->current_mode->keycode_bindings, &binding_released,
|
|
|
|
|
code_modifiers, true, input_inhibited);
|
|
|
|
|
get_active_binding(&keyboard->state_keysyms_translated,
|
|
|
|
|
config->current_mode->keysym_bindings, &binding_released,
|
|
|
|
|
translated_modifiers, true, input_inhibited);
|
|
|
|
|
get_active_binding(&keyboard->state_keysyms_raw,
|
|
|
|
|
config->current_mode->keysym_bindings, &binding_released,
|
|
|
|
|
raw_modifiers, true, input_inhibited);
|
|
|
|
|
|
|
|
|
|
// Execute stored release binding once no longer active
|
|
|
|
|
if (keyboard->held_binding && binding_released != keyboard->held_binding &&
|
|
|
|
|
event->state == WLR_KEY_RELEASED) {
|
|
|
|
|
keyboard_execute_command(keyboard, keyboard->held_binding);
|
|
|
|
|
handled = true;
|
|
|
|
|
}
|
|
|
|
|
if (binding != keyboard->held_binding) {
|
|
|
|
|
if (binding_released != keyboard->held_binding) {
|
|
|
|
|
keyboard->held_binding = NULL;
|
|
|
|
|
}
|
|
|
|
|
if (binding && event->state == WLR_KEY_PRESSED) {
|
|
|
|
|
if (binding->release) {
|
|
|
|
|
keyboard->held_binding = binding;
|
|
|
|
|
} else {
|
|
|
|
|
keyboard_execute_command(keyboard, binding);
|
|
|
|
|
if (binding_released && event->state == WLR_KEY_PRESSED) {
|
|
|
|
|
keyboard->held_binding = binding_released;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Identify and execute active pressed binding
|
|
|
|
|
if (event->state == WLR_KEY_PRESSED) {
|
|
|
|
|
struct sway_binding *binding_pressed = NULL;
|
|
|
|
|
get_active_binding(&keyboard->state_keycodes,
|
|
|
|
|
config->current_mode->keycode_bindings, &binding_pressed,
|
|
|
|
|
code_modifiers, false, input_inhibited);
|
|
|
|
|
get_active_binding(&keyboard->state_keysyms_translated,
|
|
|
|
|
config->current_mode->keysym_bindings, &binding_pressed,
|
|
|
|
|
translated_modifiers, false, input_inhibited);
|
|
|
|
|
get_active_binding(&keyboard->state_keysyms_raw,
|
|
|
|
|
config->current_mode->keysym_bindings, &binding_pressed,
|
|
|
|
|
raw_modifiers, false, input_inhibited);
|
|
|
|
|
|
|
|
|
|
if (binding_pressed) {
|
|
|
|
|
keyboard_execute_command(keyboard, binding_pressed);
|
|
|
|
|
handled = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -315,10 +337,6 @@ struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
|
|
|
|
|
wl_list_init(&keyboard->keyboard_key.link);
|
|
|
|
|
wl_list_init(&keyboard->keyboard_modifiers.link);
|
|
|
|
|
|
|
|
|
|
keyboard->state_keycodes.last_key_index = -1;
|
|
|
|
|
keyboard->state_keysyms_raw.last_key_index = -1;
|
|
|
|
|
keyboard->state_keysyms_translated.last_key_index = -1;
|
|
|
|
|
|
|
|
|
|
return keyboard;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|