transaction: Account for full size when centering content

The centering logic needs to take borders, titlebars and CSDs into
account. Instead of using the main surface geometry, use the container
and view geometry, which account for this.
This commit is contained in:
Kenny Levinsen 2020-06-03 02:40:02 +02:00 committed by Simon Ser
parent 4edd429053
commit 645cf76f8a

View file

@ -255,20 +255,20 @@ static void apply_container_state(struct sway_container *container,
// the container. This is important for fullscreen views which
// refuse to resize to the size of the output.
if (view && view->surface) {
if (view->surface->current.width < container->width) {
container->surface_x = container->content_x +
(container->content_width - view->surface->current.width) / 2;
if (view->geometry.width < container->current.content_width) {
container->surface_x = container->current.content_x +
(container->current.content_width - view->geometry.width) / 2;
} else {
container->surface_x = container->content_x;
container->surface_x = container->current.content_x;
}
if (view->surface->current.height < container->height) {
container->surface_y = container->content_y +
(container->content_height - view->surface->current.height) / 2;
if (view->geometry.height < container->current.content_height) {
container->surface_y = container->current.content_y +
(container->current.content_height - view->geometry.height) / 2;
} else {
container->surface_y = container->content_y;
container->surface_y = container->current.content_y;
}
container->surface_width = view->surface->current.width;
container->surface_height = view->surface->current.height;
container->surface_width = container->current.content_width;
container->surface_height = container->current.content_height;
}
if (!container->node.destroying) {