Only send frame done to visible views

Also don't accumulate empty damage
This commit is contained in:
emersion 2018-06-02 15:19:03 +01:00
parent 2d480e754e
commit 65845be802
No known key found for this signature in database
GPG Key ID: 0FDE7BE0E88F5E48
1 changed files with 21 additions and 14 deletions

View File

@ -948,6 +948,11 @@ static void send_frame_done_container_iterator(struct sway_container *con,
if (!sway_assert(con->type == C_VIEW, "expected a view")) {
return;
}
if (!view_is_visible(con->sway_view)) {
return;
}
output_view_for_each_surface(con->sway_view, &data->root_geo,
send_frame_done_iterator, data);
}
@ -1039,21 +1044,23 @@ static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy,
int center_x = box.x + box.width/2;
int center_y = box.y + box.height/2;
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, &surface->current->surface_damage);
wlr_region_scale(&damage, &damage, output->wlr_output->scale);
if (ceil(output->wlr_output->scale) > surface->current->scale) {
// When scaling up a surface, it'll become blurry so we need to
// expand the damage region
wlr_region_expand(&damage, &damage,
ceil(output->wlr_output->scale) - surface->current->scale);
if (pixman_region32_not_empty(&surface->current->surface_damage)) {
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, &surface->current->surface_damage);
wlr_region_scale(&damage, &damage, output->wlr_output->scale);
if (ceil(output->wlr_output->scale) > surface->current->scale) {
// When scaling up a surface, it'll become blurry so we need to
// expand the damage region
wlr_region_expand(&damage, &damage,
ceil(output->wlr_output->scale) - surface->current->scale);
}
pixman_region32_translate(&damage, box.x, box.y);
wlr_region_rotated_bounds(&damage, &damage, rotation,
center_x, center_y);
wlr_output_damage_add(output->damage, &damage);
pixman_region32_fini(&damage);
}
pixman_region32_translate(&damage, box.x, box.y);
wlr_region_rotated_bounds(&damage, &damage, rotation,
center_x, center_y);
wlr_output_damage_add(output->damage, &damage);
pixman_region32_fini(&damage);
if (whole) {
wlr_box_rotated_bounds(&box, rotation, &box);