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Fix unreliable scaling filter
Two changes were made:
- Bind the texture before glTexParameteri
- Set the scaling filter before each wlr_render_texture_with_matrix call
Logging in wlroots allows to check that the scaling filter is properly
set prior to rendering.
Fixes: 6968fb3123
("add scale_filter output config option")
Closes: https://github.com/swaywm/sway/issues/4798
This commit is contained in:
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c976a14933
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@ -81,6 +81,8 @@ static void set_scale_filter(struct wlr_output *wlr_output,
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struct wlr_gles2_texture_attribs attribs;
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wlr_gles2_texture_get_attribs(texture, &attribs);
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glBindTexture(attribs.target, attribs.tex);
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switch (scale_filter) {
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case SCALE_FILTER_LINEAR:
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glTexParameteri(attribs.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@ -99,6 +101,10 @@ static void render_texture(struct wlr_output *wlr_output,
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const struct wlr_box *box, const float matrix[static 9], float alpha) {
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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struct sway_output *output = wlr_output->data;
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struct wlr_gles2_texture_attribs attribs;
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wlr_gles2_texture_get_attribs(texture, &attribs);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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@ -114,6 +120,7 @@ static void render_texture(struct wlr_output *wlr_output,
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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set_scale_filter(wlr_output, texture, output->scale_filter);
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wlr_render_texture_with_matrix(renderer, texture, matrix, alpha);
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}
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@ -143,7 +150,6 @@ static void render_surface_iterator(struct sway_output *output, struct sway_view
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wlr_matrix_project_box(matrix, &box, transform, rotation,
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wlr_output->transform_matrix);
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set_scale_filter(wlr_output, texture, output->scale_filter);
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render_texture(wlr_output, output_damage, texture, &box, matrix, alpha);
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wlr_presentation_surface_sampled_on_output(server.presentation, surface,
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@ -293,7 +299,6 @@ static void render_saved_view(struct sway_view *view,
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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wlr_output->transform_matrix);
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set_scale_filter(wlr_output, view->saved_buffer->texture, output->scale_filter);
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render_texture(wlr_output, damage, view->saved_buffer->texture,
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&box, matrix, alpha);
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