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scratchpad: set initial size
This matches i3's behavior of setting scratchpad containers to 50% of the workspace's width and 75% of the workspace's height, bound by the minimum and maximum floating width/height.
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0676ace97f
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@ -217,6 +217,8 @@ void floating_calculate_constraints(int *min_width, int *max_width,
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void container_floating_resize_and_center(struct sway_container *con);
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void container_floating_set_default_size(struct sway_container *con);
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void container_set_floating(struct sway_container *container, bool enable);
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void container_set_geometry_from_content(struct sway_container *con);
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@ -712,19 +712,28 @@ void container_floating_resize_and_center(struct sway_container *con) {
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}
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}
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static void container_floating_set_default_size(struct sway_container *con) {
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void container_floating_set_default_size(struct sway_container *con) {
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if (!sway_assert(con->workspace, "Expected a container on a workspace")) {
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return;
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}
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int min_width, max_width, min_height, max_height;
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floating_calculate_constraints(&min_width, &max_width,
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&min_height, &max_height);
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struct wlr_box *box = calloc(1, sizeof(struct wlr_box));
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workspace_get_box(con->workspace, box);
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double width = fmax(min_width, fmin(box->width * 0.5, max_width));
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double height = fmax(min_height, fmin(box->height * 0.75, max_height));
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if (!con->view) {
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con->width = fmax(min_width, fmin(box->width * 0.5, max_width));
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con->height = fmax(min_height, fmin(box->height * 0.75, max_height));
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con->width = width;
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con->height = height;
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} else {
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con->content_width = width;
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con->content_height = height;
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container_set_geometry_from_content(con);
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}
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free(box);
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}
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@ -62,6 +62,8 @@ void root_scratchpad_add_container(struct sway_container *con) {
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struct sway_container *parent = con->parent;
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struct sway_workspace *workspace = con->workspace;
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container_set_floating(con, true);
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container_floating_set_default_size(con);
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container_floating_move_to_center(con);
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container_detach(con);
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con->scratchpad = true;
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list_add(root->scratchpad, con);
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