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Fix segfault on xwayland unmanaged view unmap
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parent
28cb412b0d
commit
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@ -104,14 +104,11 @@ static void handle_commit(struct wl_listener *listener, void *data) {
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static void handle_destroy(struct wl_listener *listener, void *data) {
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struct sway_xwayland_surface *sway_surface =
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wl_container_of(listener, sway_surface, destroy);
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struct wlr_xwayland_surface *xsurface = data;
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wl_list_remove(&sway_surface->commit.link);
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wl_list_remove(&sway_surface->destroy.link);
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wl_list_remove(&sway_surface->request_configure.link);
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if (xsurface->override_redirect && xsurface->mapped) {
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wl_list_remove(&sway_surface->view->unmanaged_view_link);
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wl_list_init(&sway_surface->view->unmanaged_view_link);
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}
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struct sway_container *parent = container_view_destroy(sway_surface->view->swayc);
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if (parent) {
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@ -125,11 +122,9 @@ static void handle_destroy(struct wl_listener *listener, void *data) {
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static void handle_unmap_notify(struct wl_listener *listener, void *data) {
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struct sway_xwayland_surface *sway_surface =
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wl_container_of(listener, sway_surface, unmap_notify);
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struct wlr_xwayland_surface *xsurface = data;
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if (xsurface->override_redirect && xsurface->mapped) {
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wl_list_remove(&sway_surface->view->unmanaged_view_link);
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wl_list_init(&sway_surface->view->unmanaged_view_link);
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}
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// take it out of the tree
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struct sway_container *parent = container_view_destroy(sway_surface->view->swayc);
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@ -152,6 +147,7 @@ static void handle_map_notify(struct wl_listener *listener, void *data) {
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// put it back into the tree
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if (wlr_xwayland_surface_is_unmanaged(xsurface) ||
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xsurface->override_redirect) {
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wl_list_remove(&sway_surface->view->unmanaged_view_link);
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wl_list_insert(&root_container.sway_root->unmanaged_views,
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&sway_surface->view->unmanaged_view_link);
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} else {
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@ -210,6 +206,8 @@ void handle_xwayland_surface(struct wl_listener *listener, void *data) {
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sway_view->surface = xsurface->surface;
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sway_surface->view = sway_view;
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wl_list_init(&sway_view->unmanaged_view_link);
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// TODO:
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// - Look up pid and open on appropriate workspace
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// - Set new view to maximized so it behaves nicely
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