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swapped hiding the cursor and sending a touch event as a more logical sequence
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@ -364,9 +364,9 @@ static void handle_touch_down(struct wl_listener *listener, void *data) {
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// TODO: fall back to cursor simulation if client has not bound to touch
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// TODO: fall back to cursor simulation if client has not bound to touch
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if (seat_is_input_allowed(seat, surface)) {
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if (seat_is_input_allowed(seat, surface)) {
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cursor_hide(cursor);
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wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec,
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wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec,
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event->touch_id, sx, sy);
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event->touch_id, sx, sy);
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cursor_hide(cursor);
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}
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}
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seat_set_focus(seat, focused_node);
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seat_set_focus(seat, focused_node);
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