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fix crash on new output while swaylock is running
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@ -838,7 +838,7 @@ void output_render(struct sway_output *output, struct timespec *when,
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struct sway_view *fullscreen_view = workspace->current.ws_fullscreen;
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struct sway_view *fullscreen_view = workspace->current.ws_fullscreen;
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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if (output_has_opaque_lockscreen(output, seat)) {
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if (output_has_opaque_lockscreen(output, seat) && seat->focused_layer) {
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struct wlr_layer_surface *wlr_layer_surface = seat->focused_layer;
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struct wlr_layer_surface *wlr_layer_surface = seat->focused_layer;
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struct sway_layer_surface *sway_layer_surface =
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struct sway_layer_surface *sway_layer_surface =
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layer_from_wlr_layer_surface(seat->focused_layer);
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layer_from_wlr_layer_surface(seat->focused_layer);
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