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fix output rendering issue
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7c089442c3
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@ -46,18 +46,22 @@ static void render_surface(struct wlr_surface *surface,
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int height = surface->current->height;
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int render_width = width * wlr_output->scale;
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int render_height = height * wlr_output->scale;
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double ox = lx, oy = ly;
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wlr_output_layout_output_coords(layout, wlr_output, &ox, &oy);
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ox *= wlr_output->scale;
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oy *= wlr_output->scale;
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int owidth, oheight;
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wlr_output_effective_resolution(wlr_output, &owidth, &oheight);
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struct wlr_box render_box = {
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.x = lx, .y = ly,
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// FIXME: view coords are inconsistently assumed to be in output or layout coords
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struct wlr_box layout_box = {
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.x = lx + owidth, .y = ly + oheight,
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.width = render_width, .height = render_height,
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};
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if (wlr_output_layout_intersects(layout, wlr_output, &render_box)) {
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if (wlr_output_layout_intersects(layout, wlr_output, &layout_box)) {
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struct wlr_box render_box = {
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.x = lx, .y = ly,
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.width = render_width, .height = render_height
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};
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float matrix[16];
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wlr_matrix_project_box(&matrix, &render_box, surface->current->transform, 0, &wlr_output->transform_matrix);
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wlr_matrix_project_box(&matrix, &render_box,
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surface->current->transform, 0, &wlr_output->transform_matrix);
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wlr_render_with_matrix(server.renderer, surface->texture,
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&matrix);
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