fix output rendering issue

This commit is contained in:
Tony Crisci 2018-02-17 16:30:32 -05:00
parent 7c089442c3
commit 80927985fb

View file

@ -46,18 +46,22 @@ static void render_surface(struct wlr_surface *surface,
int height = surface->current->height;
int render_width = width * wlr_output->scale;
int render_height = height * wlr_output->scale;
double ox = lx, oy = ly;
wlr_output_layout_output_coords(layout, wlr_output, &ox, &oy);
ox *= wlr_output->scale;
oy *= wlr_output->scale;
int owidth, oheight;
wlr_output_effective_resolution(wlr_output, &owidth, &oheight);
struct wlr_box render_box = {
.x = lx, .y = ly,
// FIXME: view coords are inconsistently assumed to be in output or layout coords
struct wlr_box layout_box = {
.x = lx + owidth, .y = ly + oheight,
.width = render_width, .height = render_height,
};
if (wlr_output_layout_intersects(layout, wlr_output, &render_box)) {
if (wlr_output_layout_intersects(layout, wlr_output, &layout_box)) {
struct wlr_box render_box = {
.x = lx, .y = ly,
.width = render_width, .height = render_height
};
float matrix[16];
wlr_matrix_project_box(&matrix, &render_box, surface->current->transform, 0, &wlr_output->transform_matrix);
wlr_matrix_project_box(&matrix, &render_box,
surface->current->transform, 0, &wlr_output->transform_matrix);
wlr_render_with_matrix(server.renderer, surface->texture,
&matrix);