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Fix issue #661.
Borders are now drawn correctly (same behavior as i3) for tabbed and stacked containers, when the children have 'border none' set.
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@ -402,7 +402,13 @@ void update_view_border(swayc_t *view) {
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void render_view_borders(wlc_handle view) {
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swayc_t *c = swayc_by_handle(view);
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if (!c || c->border_type == B_NONE) {
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// emulate i3 behavior for drawing borders for tabbed and stacked layouts:
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// if we are not the only child in the container, always draw borders,
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// regardless of the border setting on the individual view
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if (!c || (c->border_type == B_NONE
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&& !((c->parent->layout == L_TABBED || c->parent->layout == L_STACKED)
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&& c->parent->children->length > 1))) {
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return;
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}
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@ -594,7 +594,7 @@ void update_geometry(swayc_t *container) {
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int title_bar_height = config->font_height + 4; //borders + padding
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if (parent->layout == L_TABBED) {
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if (parent->layout == L_TABBED && parent->children->length > 1) {
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int i, x = 0, w, l, r;
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l = parent->children->length;
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w = geometry.size.w / l;
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@ -625,7 +625,7 @@ void update_geometry(swayc_t *container) {
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geometry.size.w -= (border_left + border_right);
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geometry.size.h -= (border_bottom + title_bar.size.h);
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container->title_bar_geometry = title_bar;
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} else if (parent->layout == L_STACKED) {
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} else if (parent->layout == L_STACKED && parent->children->length > 1) {
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int i, y = 0;
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for (i = 0; i < parent->children->length; ++i) {
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swayc_t *view = parent->children->items[i];
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