Use current state when rendering transient containers

This commit is contained in:
Ryan Dwyer 2018-10-08 23:27:19 +10:00
parent f23588de3c
commit 88317b59ce

View file

@ -962,8 +962,9 @@ void output_render(struct sway_output *output, struct timespec *when,
fullscreen_con->current.focused); fullscreen_con->current.focused);
} }
for (int i = 0; i < workspace->floating->length; ++i) { for (int i = 0; i < workspace->current.floating->length; ++i) {
struct sway_container *floater = workspace->floating->items[i]; struct sway_container *floater =
workspace->current.floating->items[i];
if (container_is_transient_for(floater, fullscreen_con)) { if (container_is_transient_for(floater, fullscreen_con)) {
render_floating_container(output, damage, floater); render_floating_container(output, damage, floater);
} }