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Make it possible to move views between outputs
This patch makes it possible to move views between outputs using the `move left|right|up|down` commands. It behaves similar to i3 with one important difference. The focus will always follow the view being moved, unlike i3 where the focus doesn't always follow the view to a new output (I assume that's a bug in i3).
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@ -269,13 +269,13 @@ void move_container(swayc_t *container, enum movement_direction dir) {
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if (child->type == C_CONTAINER) {
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parent = child;
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// Insert it in first/last if matching layout, otherwise
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// inesrt it next to focused container
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// insert it next to focused container
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if (parent->layout == layout
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|| (parent->layout == L_TABBED && layout == L_HORIZ)
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|| (parent->layout == L_STACKED && layout == L_VERT)) {
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desired = (diff < 0) * parent->children->length;
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} else {
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desired = index_child(child->focused);
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desired = index_child(child->focused) + 1;
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}
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//reset geometry
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container->width = container->height = 0;
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@ -294,6 +294,41 @@ void move_container(swayc_t *container, enum movement_direction dir) {
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continue;
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}
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if (parent->type == C_WORKSPACE) {
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// If moving to an adjacent output we need a starting position (since this
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// output might border to multiple outputs).
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struct wlc_point abs_pos;
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get_absolute_center_position(container, &abs_pos);
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swayc_t *output = swayc_adjacent_output(parent->parent, dir, &abs_pos, true);
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if (output) {
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sway_log(L_DEBUG, "Moving between outputs");
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swayc_t *old_parent = remove_child(container);
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destroy_container(old_parent);
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swayc_t *dest = output->focused;
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switch (dir) {
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case MOVE_LEFT:
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case MOVE_UP:
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// reset container geometry
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container->width = container->height = 0;
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add_child(dest, container);
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break;
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case MOVE_RIGHT:
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case MOVE_DOWN:
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// reset container geometry
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container->width = container->height = 0;
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insert_child(dest, container, 0);
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break;
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default:
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break;
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}
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// arrange new workspace
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arrange_windows(dest, -1, -1);
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set_focused_container(container);
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break;
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}
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// We simply cannot move any further.
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if (parent->layout == layout) {
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break;
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