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Add left/right borders to tabs
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parent
5ab4930185
commit
90607dc329
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@ -605,13 +605,11 @@ static void render_tab(struct sway_output *output, pixman_region32_t *damage,
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float output_scale = output->wlr_output->scale;
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float output_scale = output->wlr_output->scale;
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float color[4];
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float color[4];
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struct wlr_box box;
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struct wlr_box box;
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bool is_first = (child_index == 0);
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bool is_last = (child_index == parent->children->length - 1);
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int tab_width = parent->width / parent->children->length;
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int tab_width = parent->width / parent->children->length;
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int x = parent->x + tab_width * child_index;
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int x = parent->x + tab_width * child_index;
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// Make last tab use the remaining width of the parent
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// Make last tab use the remaining width of the parent
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if (is_last) {
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if (child_index == parent->children->length - 1) {
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tab_width = parent->width - tab_width * child_index;
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tab_width = parent->width - tab_width * child_index;
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}
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}
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@ -625,22 +623,29 @@ static void render_tab(struct sway_output *output, pixman_region32_t *damage,
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render_rect(output->wlr_output, damage, &box, color);
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render_rect(output->wlr_output, damage, &box, color);
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// Single pixel bar below title
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// Single pixel bar below title
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memcpy(&color, colors->border, sizeof(float) * 4);
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box.y = (parent->y + config->border_thickness * 2 + config->font_height - 1)
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box.x = x + config->border_thickness * is_first;
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* output_scale;
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box.y = parent->y + config->border_thickness * 2 + config->font_height - 1;
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render_rect(output->wlr_output, damage, &box, color);
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box.width = tab_width - config->border_thickness * is_first
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- config->border_thickness * is_last;
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// Single pixel bar on left
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box.height = 1;
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box.x = x;
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box.y = parent->y + 1;
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box.width = 1;
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box.height = config->border_thickness * 2 + config->font_height - 2;
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scale_box(&box, output_scale);
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, damage, &box, color);
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render_rect(output->wlr_output, damage, &box, color);
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// Single pixel bar on right
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box.x = (x + tab_width - 1) * output_scale;
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render_rect(output->wlr_output, damage, &box, color);
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// Title text
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// Title text
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size_t title_width = 0;
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size_t title_width = 0;
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if (title_texture) {
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if (title_texture) {
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struct wlr_box texture_box;
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struct wlr_box texture_box;
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wlr_texture_get_size(title_texture,
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wlr_texture_get_size(title_texture,
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&texture_box.width, &texture_box.height);
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&texture_box.width, &texture_box.height);
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texture_box.x = (x + config->border_thickness) * output_scale;
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texture_box.x = (x + 1 + config->border_thickness) * output_scale;
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texture_box.y = (parent->y + config->border_thickness) * output_scale;
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texture_box.y = (parent->y + config->border_thickness) * output_scale;
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float matrix[9];
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float matrix[9];
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@ -648,7 +653,7 @@ static void render_tab(struct sway_output *output, pixman_region32_t *damage,
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WL_OUTPUT_TRANSFORM_NORMAL,
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WL_OUTPUT_TRANSFORM_NORMAL,
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0.0, output->wlr_output->transform_matrix);
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0.0, output->wlr_output->transform_matrix);
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int available = (tab_width - config->border_thickness * 2)
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int available = (tab_width - config->border_thickness * 2 - 2)
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* output_scale;
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* output_scale;
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if (texture_box.width > available) {
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if (texture_box.width > available) {
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texture_box.width = available;
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texture_box.width = available;
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@ -660,9 +665,9 @@ static void render_tab(struct sway_output *output, pixman_region32_t *damage,
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// Title background - above the text
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// Title background - above the text
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memcpy(&color, colors->background, sizeof(float) * 4);
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memcpy(&color, colors->background, sizeof(float) * 4);
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box.x = x + config->border_thickness;
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box.x = x + 1;
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box.y = parent->y + 1;
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box.y = parent->y + 1;
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box.width = tab_width - config->border_thickness * 2;
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box.width = tab_width - 2;
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box.height = config->border_thickness - 1;
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box.height = config->border_thickness - 1;
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scale_box(&box, output_scale);
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, damage, &box, color);
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render_rect(output->wlr_output, damage, &box, color);
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@ -672,28 +677,18 @@ static void render_tab(struct sway_output *output, pixman_region32_t *damage,
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* output_scale;
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* output_scale;
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render_rect(output->wlr_output, damage, &box, color);
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render_rect(output->wlr_output, damage, &box, color);
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// Title background - left border
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// Title background - left of text
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box.x = x;
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box.x = x + 1;
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box.y = parent->y + 1;
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box.y = parent->y + config->border_thickness;
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box.width = config->border_thickness;
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box.width = config->border_thickness;
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box.height = config->border_thickness * 2
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box.height = config->font_height;
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+ config->font_height - 1 - !is_first;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, damage, &box, color);
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// Title background - right border
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box.x = x + tab_width - config->border_thickness;
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box.y = parent->y + 1;
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box.width = config->border_thickness;
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box.height = config->border_thickness * 2
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+ config->font_height - 1 - !is_last;
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scale_box(&box, output_scale);
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, damage, &box, color);
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render_rect(output->wlr_output, damage, &box, color);
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// Title background - right of text
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// Title background - right of text
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box.x = (x + config->border_thickness) * output_scale + title_width;
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box.x = (x + 1 + config->border_thickness) * output_scale + title_width;
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box.y = (parent->y + config->border_thickness) * output_scale;
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box.y = (parent->y + config->border_thickness) * output_scale;
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box.width = (tab_width - config->border_thickness * 2) * output_scale
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box.width = (tab_width - config->border_thickness - 2) * output_scale
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- title_width;
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- title_width;
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box.height = config->font_height * output_scale;
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box.height = config->font_height * output_scale;
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render_rect(output->wlr_output, damage, &box, color);
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render_rect(output->wlr_output, damage, &box, color);
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