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input/seat: unset has_focus when focus_stack becomes empty
We currently track the focus of a seat in two ways: we use a list called focus_stack to track the order in which nodes have been focused, with the first node representing what's currently focused, and we use a variable called has_focus to indicate whether anything has focus--i.e. whether we should actually treat that first node as focused at any given time. In a number of places, we treat has_focus as implying that a focused node exists. If it's true, we attempt to dereference the return value of seat_get_focus(), our helper function for getting the first node in focus_list, with no further checks. But this isn't quite correct with the current implementation of seat_get_focus(): not only does it return NULL when has_focus is false, it also returns NULL when focus_stack contains no items. In most cases, focus_stack never becomes empty and so this doesn't matter at all. Since focus_stack stores a history of focused nodes, we rarely remove nodes from it. The exception to this is when a node itself goes away. In that case, we call seat_node_destroy() to remove it from focus_stack and free it. But we don't unset has_focus if we've removed the final node! This lets us get into a state where has_focus is true but seat_get_focus() returns NULL, leading to a segfault when we try to dereference it. Fix the issue both by updating has_focus in seat_node_destroy() and by adding an assertion in seat_get_focus() that ensures focus_stack and has_focus are in sync, which will make it easier to track down similar issues in the future. Fixes #6395. [1] There's some discussion in #1585 from when this was implemented about whether has_focus is actually necessary; it's possible we could remove it entirely, but for the moment this is the architecture we have.
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@ -51,6 +51,16 @@ static void seat_device_destroy(struct sway_seat_device *seat_device) {
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static void seat_node_destroy(struct sway_seat_node *seat_node) {
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static void seat_node_destroy(struct sway_seat_node *seat_node) {
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wl_list_remove(&seat_node->destroy.link);
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wl_list_remove(&seat_node->destroy.link);
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wl_list_remove(&seat_node->link);
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wl_list_remove(&seat_node->link);
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/*
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* This is the only time we remove items from the focus stack without
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* immediately re-adding them. If we just removed the last thing,
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* mark that nothing has focus anymore.
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*/
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if (wl_list_empty(&seat_node->seat->focus_stack)) {
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seat_node->seat->has_focus = false;
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}
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free(seat_node);
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free(seat_node);
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}
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}
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@ -1415,9 +1425,8 @@ struct sway_node *seat_get_focus(struct sway_seat *seat) {
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if (!seat->has_focus) {
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if (!seat->has_focus) {
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return NULL;
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return NULL;
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}
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}
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if (wl_list_empty(&seat->focus_stack)) {
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sway_assert(!wl_list_empty(&seat->focus_stack),
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return NULL;
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"focus_stack is empty, but has_focus is true");
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}
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struct sway_seat_node *current =
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struct sway_seat_node *current =
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wl_container_of(seat->focus_stack.next, current, link);
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wl_container_of(seat->focus_stack.next, current, link);
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return current->node;
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return current->node;
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