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Maximize xdg shell surfaces on creation
Makes them look better yo In the future we might want to only do this for tiled windows, and let floating windows do their own thing.
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@ -102,6 +102,7 @@ void handle_xdg_shell_v6_surface(struct wl_listener *listener, void *data) {
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wlr_log(L_DEBUG, "New xdg_shell_v6 toplevel title='%s' app_id='%s'",
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wlr_log(L_DEBUG, "New xdg_shell_v6 toplevel title='%s' app_id='%s'",
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xdg_surface->toplevel->title, xdg_surface->toplevel->app_id);
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xdg_surface->toplevel->title, xdg_surface->toplevel->app_id);
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wlr_xdg_surface_v6_ping(xdg_surface);
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wlr_xdg_surface_v6_ping(xdg_surface);
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wlr_xdg_toplevel_v6_set_maximized(xdg_surface, true);
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struct sway_xdg_surface_v6 *sway_surface =
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struct sway_xdg_surface_v6 *sway_surface =
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calloc(1, sizeof(struct sway_xdg_surface_v6));
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calloc(1, sizeof(struct sway_xdg_surface_v6));
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