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Replace math functions that promote float to double
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d8212243c9
commit
9425ce2fba
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@ -257,7 +257,7 @@ static void set_mode(struct wlr_output *output, struct wlr_output_state *pending
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// Not all floating point integers can be represented exactly
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// as (int)(1000 * mHz / 1000.f)
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// round() the result to avoid any error
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int mhz = (int)round(refresh_rate * 1000);
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int mhz = (int)roundf(refresh_rate * 1000);
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if (wl_list_empty(&output->modes) || custom) {
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sway_log(SWAY_DEBUG, "Assigning custom mode to %s", output->name);
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@ -364,14 +364,14 @@ overlay:
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}
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static int scale_length(int length, int offset, float scale) {
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return round((offset + length) * scale) - round(offset * scale);
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return roundf((offset + length) * scale) - roundf(offset * scale);
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}
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void scale_box(struct wlr_box *box, float scale) {
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box->width = scale_length(box->width, box->x, scale);
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box->height = scale_length(box->height, box->y, scale);
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box->x = round(box->x * scale);
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box->y = round(box->y * scale);
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box->x = roundf(box->x * scale);
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box->y = roundf(box->y * scale);
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}
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struct sway_workspace *output_get_active_workspace(struct sway_output *output) {
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@ -683,11 +683,11 @@ static void damage_surface_iterator(struct sway_output *output,
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pixman_region32_init(&damage);
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wlr_surface_get_effective_damage(surface, &damage);
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wlr_region_scale(&damage, &damage, output->wlr_output->scale);
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if (ceil(output->wlr_output->scale) > surface->current.scale) {
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if (ceilf(output->wlr_output->scale) > surface->current.scale) {
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// When scaling up a surface, it'll become blurry so we need to
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// expand the damage region
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wlr_region_expand(&damage, &damage,
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ceil(output->wlr_output->scale) - surface->current.scale);
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ceilf(output->wlr_output->scale) - surface->current.scale);
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}
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pixman_region32_translate(&damage, box.x, box.y);
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if (wlr_damage_ring_add(&output->damage_ring, &damage)) {
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@ -50,7 +50,7 @@ struct render_data {
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* scaled to 2px.
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*/
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static int scale_length(int length, int offset, float scale) {
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return round((offset + length) * scale) - round(offset * scale);
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return roundf((offset + length) * scale) - roundf(offset * scale);
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}
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static void scissor_output(struct wlr_output *wlr_output,
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@ -482,7 +482,7 @@ static void render_titlebar(struct sway_output *output,
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size_t inner_width = width - titlebar_h_padding * 2;
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// output-buffer local
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int ob_inner_x = round(inner_x * output_scale);
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int ob_inner_x = roundf(inner_x * output_scale);
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int ob_inner_width = scale_length(inner_width, inner_x, output_scale);
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int ob_bg_height = scale_length(
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(titlebar_v_padding - titlebar_border_thickness) * 2 +
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@ -531,7 +531,7 @@ static void render_titlebar(struct sway_output *output,
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = texture_box.x + round(output_x * output_scale);
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box.y = round((y + titlebar_border_thickness) * output_scale);
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box.y = roundf((y + titlebar_border_thickness) * output_scale);
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box.width = texture_box.width;
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box.height = ob_padding_above;
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render_rect(output, output_damage, &box, color);
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@ -562,7 +562,7 @@ static void render_titlebar(struct sway_output *output,
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// The title texture might be shorter than the config->font_height,
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// in which case we need to pad it above and below.
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int ob_padding_above = round((titlebar_v_padding -
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int ob_padding_above = roundf((titlebar_v_padding -
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titlebar_border_thickness) * output_scale);
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int ob_padding_below = ob_bg_height - ob_padding_above -
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texture_box.height;
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@ -607,7 +607,7 @@ static void render_titlebar(struct sway_output *output,
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = texture_box.x + round(output_x * output_scale);
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box.y = round((y + titlebar_border_thickness) * output_scale);
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box.y = roundf((y + titlebar_border_thickness) * output_scale);
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box.width = texture_box.width;
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box.height = ob_padding_above;
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render_rect(output, output_damage, &box, color);
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@ -647,7 +647,7 @@ static void render_titlebar(struct sway_output *output,
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box.width = ob_right_x - ob_left_x - ob_left_width;
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if (box.width > 0) {
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box.x = ob_left_x + ob_left_width + round(output_x * output_scale);
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box.y = round(bg_y * output_scale);
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box.y = roundf(bg_y * output_scale);
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box.height = ob_bg_height;
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render_rect(output, output_damage, &box, color);
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}
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@ -726,7 +726,7 @@ static void handle_pointer_axis(struct sway_seat *seat,
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seat_get_active_tiling_child(seat, tabcontainer);
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list_t *siblings = container_get_siblings(cont);
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int desired = list_find(siblings, active->sway_container) +
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round(scroll_factor * event->delta_discrete / WLR_POINTER_AXIS_DISCRETE_STEP);
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roundf(scroll_factor * event->delta_discrete / WLR_POINTER_AXIS_DISCRETE_STEP);
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if (desired < 0) {
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desired = 0;
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} else if (desired >= siblings->length) {
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@ -761,7 +761,7 @@ static void handle_pointer_axis(struct sway_seat *seat,
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if (!handled) {
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wlr_seat_pointer_notify_axis(cursor->seat->wlr_seat, event->time_msec,
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event->orientation, scroll_factor * event->delta,
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round(scroll_factor * event->delta_discrete), event->source);
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roundf(scroll_factor * event->delta_discrete), event->source);
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}
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}
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@ -28,7 +28,7 @@ static void handle_pointer_axis(struct sway_seat *seat,
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wlr_seat_pointer_notify_axis(seat->wlr_seat, event->time_msec,
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event->orientation, scroll_factor * event->delta,
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round(scroll_factor * event->delta_discrete), event->source);
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roundf(scroll_factor * event->delta_discrete), event->source);
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}
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static void handle_button(struct sway_seat *seat, uint32_t time_msec,
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