Fix flash of background when xwayland views are mapped

A flash of background was happening for two reasons:

1) We were using the xsurface's dimensions to check if the surface is
ready, but these are pending dimensions.
2) In my particular setup, the default geometry of the xsurface does not
intersect any output, which prevented it from receiving a frame done
event. This made the transaction time out and the client would only
redraw once it's been rendered.
This commit is contained in:
Ryan Dwyer 2018-06-30 14:30:14 +10:00
parent 3a6ed5110c
commit 96c8c02483
2 changed files with 9 additions and 1 deletions

View File

@ -298,6 +298,13 @@ void transaction_commit(struct sway_transaction *transaction) {
instruction->state.view_width,
instruction->state.view_height);
++transaction->num_waiting;
// From here on we are rendering a saved buffer of the view, which
// means we can send a frame done event to make the client redraw it
// as soon as possible. Additionally, this is required if a view is
// mapping and its default geometry doesn't intersect an output.
struct timespec when;
wlr_surface_send_frame_done(con->sway_view->surface, &when);
}
list_add(con->instructions, instruction);
}

View File

@ -269,10 +269,11 @@ static void handle_commit(struct wl_listener *listener, void *data) {
wl_container_of(listener, xwayland_view, commit);
struct sway_view *view = &xwayland_view->view;
struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
struct wlr_surface_state *surface_state = xsurface->surface->current;
if (view->swayc->instructions->length) {
transaction_notify_view_ready_by_size(view,
xsurface->width, xsurface->height);
surface_state->width, surface_state->height);
}
view_damage_from(view);
}