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Don't apply hide_edge_borders to floating windows
This change matches i3's behavior.
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@ -221,8 +221,10 @@ void view_autoconfigure(struct sway_view *view) {
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con->border_top = con->border_bottom = true;
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con->border_left = con->border_right = true;
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double y_offset = 0;
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if (!container_is_floating(con) && ws) {
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if (ws) {
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bool smart = config->hide_edge_borders == E_SMART ||
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(config->hide_edge_borders == E_SMART_NO_GAPS &&
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!gaps_to_edge(view));
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@ -240,24 +242,22 @@ void view_autoconfigure(struct sway_view *view) {
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int bottom_y = con->y + con->height + con->current_gaps.bottom;
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con->border_bottom = bottom_y != ws->y + ws->height;
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}
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}
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double y_offset = 0;
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// In a tabbed or stacked container, the container's y is the top of the
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// title area. We have to offset the surface y by the height of the title,
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// bar, and disable any top border because we'll always have the title bar.
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list_t *siblings = container_get_siblings(con);
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bool show_titlebar = (siblings && siblings->length > 1)
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|| !config->hide_lone_tab;
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if (show_titlebar && !container_is_floating(con)) {
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enum sway_container_layout layout = container_parent_layout(con);
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if (layout == L_TABBED) {
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y_offset = container_titlebar_height();
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con->border_top = false;
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} else if (layout == L_STACKED) {
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y_offset = container_titlebar_height() * siblings->length;
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con->border_top = false;
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// In a tabbed or stacked container, the container's y is the top of the
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// title area. We have to offset the surface y by the height of the title,
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// bar, and disable any top border because we'll always have the title bar.
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list_t *siblings = container_get_siblings(con);
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bool show_titlebar = (siblings && siblings->length > 1)
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|| !config->hide_lone_tab;
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if (show_titlebar) {
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enum sway_container_layout layout = container_parent_layout(con);
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if (layout == L_TABBED) {
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y_offset = container_titlebar_height();
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con->border_top = false;
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} else if (layout == L_STACKED) {
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y_offset = container_titlebar_height() * siblings->length;
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con->border_top = false;
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}
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}
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}
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