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Make sure we don't calculate fractional pixel gaps
When gaps are resized for lack of space the calculation could result in a gap size of non-integer pixels. This would result in containers located at non-integer pixels which would be subtly broken.
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@ -71,7 +71,7 @@ static void apply_horiz_layout(list_t *children, struct wlr_box *parent) {
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double total_gap = fmin(inner_gap * (children->length - 1),
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fmax(0, parent->width - MIN_SANE_W * children->length));
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double child_total_width = parent->width - total_gap;
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inner_gap = total_gap / (children->length - 1);
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inner_gap = floor(total_gap / (children->length - 1));
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// Resize windows
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sway_log(SWAY_DEBUG, "Arranging %p horizontally", parent);
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@ -150,7 +150,7 @@ static void apply_vert_layout(list_t *children, struct wlr_box *parent) {
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double total_gap = fmin(inner_gap * (children->length - 1),
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fmax(0, parent->height - MIN_SANE_H * children->length));
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double child_total_height = parent->height - total_gap;
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inner_gap = total_gap / (children->length - 1);
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inner_gap = floor(total_gap / (children->length - 1));
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// Resize windows
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sway_log(SWAY_DEBUG, "Arranging %p vertically", parent);
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